pub enum BindingResource {
Buffer {
buffer: GpuId,
offset: u64,
size: Option<u64>,
},
TextureView(GpuId),
Sampler(GpuId),
}Variants§
Trait Implementations§
Source§impl Debug for BindingResource
impl Debug for BindingResource
Source§impl<'de> Deserialize<'de> for BindingResource
impl<'de> Deserialize<'de> for BindingResource
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for BindingResource
impl RefUnwindSafe for BindingResource
impl Send for BindingResource
impl Sync for BindingResource
impl Unpin for BindingResource
impl UnwindSafe for BindingResource
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more