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Rule

Enum Rule 

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pub enum Rule {
Show 68 variants EOI, WHITESPACE, COMMENT, file, module_decl, doc_block, doc_line, top_level_item, entity_decl, field_decl, action_decl, action_doc, param_decl, requires_block, ensures_block, ensures_item, when_clause, properties_block, prop_entry, prop_value, invariant_decl, edge_cases_decl, edge_rule, edge_action, type_expr, optional_marker, union_type, base_type, list_type, set_type, map_type, parameterized_type, type_param, simple_type, expr, implies_expr, implies_op, or_expr, or_op, and_expr, and_op, not_expr, not_op, cmp_expr, cmp_op, add_expr, add_op, primary, atom, old_expr, quantifier_expr, quantifier_kw, paren_expr, call_or_ident, call_args, call_arg, named_arg, null_literal, bool_literal, number_literal, string_literal, string_inner, escape_seq, list_literal, obj_literal, obj_field, ident, type_ident,
}

Variants§

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EOI

End-of-input

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WHITESPACE

Whitespace: spaces, tabs, carriage returns, newlines. Pest silently consumes these between every pair of tokens in non-atomic rules.

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COMMENT

Single-line comments: // to end of line.

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file

A complete .intent file: one module declaration, an optional doc block, and zero or more top-level items.

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module_decl

Module declaration — every file begins with module ModuleName. (SPEC.md § Composable Contracts)

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doc_block

A documentation block: one or more --- lines of natural language. (SPEC.md § Natural language descriptions via --- doc blocks)

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doc_line

A single doc line. Atomic so whitespace handling doesn’t eat the content.

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top_level_item

Any top-level declaration that may appear after the module header.

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entity_decl

entity EntityName { field* } Defines a domain object with typed fields.

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field_decl

field_name: TypeExpr — a named, typed field within an entity.

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action_decl

action ActionName { doc? param* requires? ensures? properties? } Defines a behavioral operation with pre/postconditions.

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action_doc

Optional doc block inside an action (appears before params).

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param_decl

Action parameter — same shape as a field declaration.

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requires_block

requires { condition* } — preconditions that must hold before execution. (SPEC.md § requires / ensures — Pre/postcondition blocks)

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ensures_block

ensures { postcondition* } — postconditions that must hold after execution. Items can be plain expressions or when condition => consequence. (SPEC.md § requires / ensures, old() references)

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ensures_item

A single postcondition: either a conditional when clause or a bare expression.

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when_clause

when condition => consequence — conditional postcondition. The condition is parsed as or_expr (stops before =>), so the => is unambiguously the when-separator, not the implies operator.

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properties_block

properties { entry* } — declarative behavioral annotations. (SPEC.md § properties — Declarative behavioral annotations)

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prop_entry

key: value within a properties block.

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prop_value

A property value: an object literal, list literal, string, number, bool, or identifier.

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invariant_decl

invariant InvariantName { doc? expr } System-wide constraint that must always hold.

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edge_cases_decl

edge_cases { rule* } — explicit handling of boundary conditions.

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edge_rule

when condition => action(args) — a single edge case rule. Like when_clause, the condition stops at or_expr to avoid => ambiguity.

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edge_action

The right-hand side of an edge rule: a function call like reject(...) or allow(...).

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type_expr

Full type expression: a union type optionally followed by ? for optional. Examples: String, Active | Frozen | Closed, DateTime?, List<T>?

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optional_marker

? suffix marking a type as optional.

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union_type

One or more base types separated by |. A | B | C is a union/enum type.

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base_type

A single type: collection generic, parameterized type, or simple named type.

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list_type

List<T> — ordered collection.

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set_type

Set<T> — unique collection.

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map_type

Map<K, V> — key-value collection.

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parameterized_type

TypeName(param: value, ...) — parameterized type, e.g. Decimal(precision: 2).

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type_param

name: literal inside a parameterized type.

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simple_type

A plain named type: UUID, String, Int, Bool, DateTime, Email, CurrencyCode, URL, or any user-defined PascalCase type. Also matches enum variant names like Active, Frozen, Completed.

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expr

Top-level expression — starts at the implies precedence level.

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implies_expr

a => b — logical implication. Parsed as or_expr ("=>" or_expr)*. (SPEC.md § Operators — Logical: =>)

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implies_op

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or_expr

a || b — logical OR.

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or_op

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and_expr

a && b — logical AND. Can span multiple lines (see auth.intent ensures block).

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and_op

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not_expr

!a — logical NOT (prefix). Can be chained: !!x. Falls through to cmp_expr for non-negated expressions.

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not_op

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cmp_expr

a == b, a != b, a > b, etc. — comparison (non-associative, at most one operator). (SPEC.md § Operators — Comparison)

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cmp_op

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add_expr

a + b, a - b — additive arithmetic. Used in postconditions like from.balance == old(from.balance) - amount.

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add_op

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primary

A primary expression, optionally followed by .field access chains. Putting field access here lets lookup(User, email).status work naturally.

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atom

The core of a primary expression — ordered so keywords are tried before ident.

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old_expr

old(expr) — reference to pre-execution state. (SPEC.md § old() references)

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quantifier_expr

forall x: Type => body or exists x: Type => body — quantified expressions. The body is a full expr, so the quantifier binds everything to its right. (SPEC.md § Quantifiers: forall, exists)

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quantifier_kw

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paren_expr

Parenthesized sub-expression for explicit grouping.

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call_or_ident

Either a function call name(args) or a plain identifier name. The optional ( disambiguates: if present, it’s a call; otherwise, an ident reference. Examples: now(), lookup(User, email), amount, Active.

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call_args

Comma-separated call arguments (positional or named).

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call_arg

A single argument: either name: expr (named) or expr (positional). Named form is tried first; on failure, falls back to positional.

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named_arg

name: expr — a named/keyword argument.

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null_literal

null — the null/absent value.

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bool_literal

true or false.

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number_literal

Numeric literal: integer or decimal. Atomic to prevent whitespace insertion. Examples: 0, 42, 10000.00, -1.

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string_literal

String literal: "...". Compound-atomic so inner content is captured.

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string_inner

The content between string quotes. Supports escaped quotes via \".

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escape_seq

Escape sequences within strings.

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list_literal

List literal: [a, b, c].

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obj_literal

Object literal: { key: value, ... }. Used in property values.

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obj_field

key: value inside an object literal.

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ident

A general identifier: snake_case, camelCase, or PascalCase. Keywords are context-sensitive in PEG — they are matched by literal strings in the grammar rules above, so ident never needs to exclude them explicitly.

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type_ident

A type-position identifier: must start with an uppercase letter. Used for module names, entity names, action names, type references.

Implementations§

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impl Rule

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pub fn all_rules() -> &'static [Rule]

Trait Implementations§

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impl Clone for Rule

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fn clone(&self) -> Rule

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Rule

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for Rule

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Ord for Rule

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fn cmp(&self, other: &Rule) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl Parser<Rule> for IntentParser

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fn parse<'i>(rule: Rule, input: &'i str) -> Result<Pairs<'i, Rule>, Error<Rule>>

Parses a &str starting from rule.
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impl PartialEq for Rule

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fn eq(&self, other: &Rule) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for Rule

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fn partial_cmp(&self, other: &Rule) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for Rule

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impl Eq for Rule

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impl StructuralPartialEq for Rule

Auto Trait Implementations§

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impl Freeze for Rule

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impl RefUnwindSafe for Rule

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impl Send for Rule

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impl Sync for Rule

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impl Unpin for Rule

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impl UnsafeUnpin for Rule

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impl UnwindSafe for Rule

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> RuleType for T
where T: Copy + Debug + Eq + Hash + Ord,