Struct EditCommandComponent

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pub struct EditCommandComponent { /* private fields */ }
Expand description

A component for creating or editing a Command

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impl EditCommandComponent

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pub fn new( service: IntelliShellService, theme: Theme, inline: bool, new_version: Option<Version>, command: Command, mode: EditCommandComponentMode, ) -> Self

Creates a new EditCommandComponent

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impl Component for EditCommandComponent

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fn name(&self) -> &'static str

Retrieves the component name, for debugging purposes
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fn min_inline_height(&self) -> u16

Calculates the minimum height required by this component to be rendered correctly when inline (in rows)
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fn render(&mut self, frame: &mut Frame<'_>, area: Rect)

Renders the component’s UI within the given area of the frame
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fn tick(&mut self) -> Result<Action>

Processes time-based logic, internal state updates, or background tasks for the component. Read more
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fn exit(&mut self) -> Result<Option<ProcessOutput>>

Finalizes the component’s current operation and returns its output with the current state. Read more
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fn move_up(&mut self) -> Result<Action>

Handles a request to move the selection or focus upwards within the component. Read more
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fn move_down(&mut self) -> Result<Action>

Handles a request to move the selection or focus downwards within the component. Read more
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fn move_left(&mut self, word: bool) -> Result<Action>

Handles a request to move the selection or focus to the left within the component. Read more
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fn move_right(&mut self, word: bool) -> Result<Action>

Handles a request to move the selection or focus to the right within the component. Read more
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fn move_prev(&mut self) -> Result<Action>

Handles a request to move the selection to the previous logical item or element. Read more
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fn move_next(&mut self) -> Result<Action>

Handles a request to move the selection to the next logical item or element. Read more
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fn move_home(&mut self, absolute: bool) -> Result<Action>

Handles a request to move the selection to the beginning (e.g., “Home” key). Read more
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fn move_end(&mut self, absolute: bool) -> Result<Action>

Handles a request to move the selection to the end (e.g., “End” key). Read more
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fn undo(&mut self) -> Result<Action>

Handles a request to undo the last action performed in the component. Read more
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fn redo(&mut self) -> Result<Action>

Handles a request to redo the last undone action in the component. Read more
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fn insert_text(&mut self, text: String) -> Result<Action>

Handles the insertion of a block of text into the component. Read more
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fn insert_char(&mut self, c: char) -> Result<Action>

Handles the insertion of a single character into the component. Read more
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fn insert_newline(&mut self) -> Result<Action>

Handles a request to insert a newline character into the component. Read more
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fn delete(&mut self, backspace: bool, word: bool) -> Result<Action>

Handles the deletion key from the component, typically from a focused input field. Read more
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fn selection_confirm<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<Action>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Handles a request to confirm the currently selected item or element. Read more
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fn selection_execute<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<Action>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Handles a request to execute the primary action associated with the currently selected item or element within the component. Read more
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fn init<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Allows the component to initialize any internal state or resources it needs before being used. Read more
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fn peek<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<Action>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Peeks into the component before rendering, for examplle to give a straight result, switch component or continue with the TUI
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fn process_paste_event(&mut self, content: String) -> Result<Action>

Processes a paste event, typically from clipboard paste into the terminal. Read more
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fn process_key_event<'life0, 'life1, 'async_trait>( &'life0 mut self, keybindings: &'life1 KeyBindingsConfig, key: KeyEvent, ) -> Pin<Box<dyn Future<Output = Result<Action>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Processes a key press event. Read more
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fn default_process_key_event<'life0, 'life1, 'async_trait>( &'life0 mut self, keybindings: &'life1 KeyBindingsConfig, key: KeyEvent, ) -> Pin<Box<dyn Future<Output = Result<Option<Action>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

The default behavior for process_key_event with a baseline set of key mappings by matching against the event. It calls other granular methods of this trait (e.g., move_up, insert_char). Read more
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fn process_mouse_event(&mut self, mouse: MouseEvent) -> Result<Action>

Processes a mouse event. Read more
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fn focus_gained(&mut self) -> Result<Action>

Called when the component gains focus within the application. Read more
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fn focus_lost(&mut self) -> Result<Action>

Called when the component loses focus within the application. Read more
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fn resize(&mut self, width: u16, height: u16) -> Result<Action>

Handles a terminal resize event, informing the component of the new global terminal dimensions. Read more
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fn selection_delete<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<Action>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Handles a request to delete the currently selected item or element within the component. Read more
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fn selection_update<'life0, 'async_trait>( &'life0 mut self, ) -> Pin<Box<dyn Future<Output = Result<Action>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Handles a request to update or modify the currently selected item or element. Read more
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fn toggle_search_mode(&mut self) -> Result<Action>

For the search command only, toggle the search mode
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fn toggle_search_user_only(&mut self) -> Result<Action>

For the search command only, toggle the user-only mode

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,