IntelliShellService

Struct IntelliShellService 

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pub struct IntelliShellService { /* private fields */ }
Expand description

Service for managing user commands in IntelliShell

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impl IntelliShellService

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pub async fn fix_command<F>( &self, command: &str, history: Option<&str>, on_progress: F, ) -> Result<Option<CommandFix>>
where F: FnMut(AiFixProgress),

Tries to fix a failing command by using an AI model.

If the command was successfully executed, this method will return None.

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pub async fn suggest_commands(&self, prompt: &str) -> Result<Vec<Command>>

Suggest command templates from an user prompt using an AI model

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pub async fn suggest_command( &self, cmd: impl AsRef<str>, description: impl AsRef<str>, ) -> Result<Option<Command>>

Suggest a command template from a command and description using an AI model

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pub async fn suggest_completion( &self, root_cmd: impl AsRef<str>, variable: impl AsRef<str>, description: impl AsRef<str>, ) -> Result<String>

Suggest a command for a dynamic completion using an AI model

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impl IntelliShellService

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pub async fn is_storage_empty(&self) -> Result<bool>

Returns whether the commands storage is empty

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pub async fn insert_command(&self, command: Command) -> Result<Command>

Bookmarks a new command

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pub async fn update_command(&self, command: Command) -> Result<Command>

Updates an existing command

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pub async fn increment_command_usage(&self, command_id: Uuid) -> Result<i32>

Increases the usage of a command, returning the new usage count

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pub async fn delete_command(&self, id: Uuid) -> Result<()>

Deletes an existing command

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pub async fn search_tags( &self, mode: SearchMode, user_only: bool, query: &str, cursor_pos: usize, ) -> Result<Option<Vec<(String, u64, bool)>>>

Searches for tags based on a query string

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pub async fn search_commands( &self, mode: SearchMode, user_only: bool, query: &str, ) -> Result<(Vec<Command>, bool)>

Searches for commands based on a query string, returning both the command and whether it was an alias match

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impl IntelliShellService

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pub async fn list_variable_completion_root_cmds(&self) -> Result<Vec<String>>

Lists all unique root commands for variable completions

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pub async fn list_variable_completions( &self, root_cmd: Option<&str>, ) -> Result<Vec<VariableCompletion>>

Lists variable completions, optionally filtering by root command and variable name

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pub async fn create_variable_completion( &self, var: VariableCompletion, ) -> Result<VariableCompletion>

Creates a new variable completion

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pub async fn update_variable_completion( &self, var: VariableCompletion, ) -> Result<VariableCompletion>

Updates a variable completion

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pub async fn delete_variable_completion(&self, id: Uuid) -> Result<()>

Deletes a variable completion

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pub async fn delete_variable_completion_by_key( &self, root_cmd: impl AsRef<str>, variable_name: impl AsRef<str>, ) -> Result<Option<VariableCompletion>>

Deletes a variable completion by its unique key, returning it

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impl IntelliShellService

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pub async fn prepare_items_export( &self, filter: Option<Regex>, ) -> Result<ImportExportStream>

Prepare a stream of items to export, optionally filtering commands

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pub async fn export_items( &self, items: ImportExportStream, args: ExportItemsProcess, gist_config: GistConfig, ) -> Result<ExportStats>

Exports given commands and completions

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impl IntelliShellService

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pub async fn import_items( &self, items: ImportExportStream, overwrite: bool, ) -> Result<ImportStats>

Import commands and completions

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pub async fn get_items_from_location( &self, args: ImportItemsProcess, gist_config: GistConfig, ) -> Result<ImportExportStream>

Returns a list of items to import from a location

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impl IntelliShellService

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pub async fn clear_tldr_commands(&self, category: Option<String>) -> Result<u64>

Removes tldr commands matching the given criteria.

Returns the number of commands removed

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pub async fn fetch_tldr_commands( &self, category: Option<String>, commands: Vec<String>, progress: Sender<TldrFetchProgress>, ) -> Result<ImportStats>

Fetches and imports tldr commands matching the given criteria

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impl IntelliShellService

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pub fn replace_command_variables( &self, command: String, values: Vec<(String, Option<String>)>, use_env: bool, ) -> Result<String, Vec<String>>

Replaces the variables found in a command with their values.

If one or more values are not found, they will be returned as an error.

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pub async fn search_variable_suggestions( &self, flat_root_cmd: &str, variable: &Variable, context: BTreeMap<String, String>, ) -> Result<(Vec<(u8, VariableSuggestion, f64)>, Option<impl Stream<Item = (f64, Result<Vec<String>, String>)> + use<>>)>

Searches suggestions for the given variable

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pub async fn insert_variable_value( &self, value: VariableValue, ) -> Result<VariableValue>

Inserts a new variable value

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pub async fn update_variable_value( &self, value: VariableValue, ) -> Result<VariableValue>

Updates an existing variable value

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pub async fn increment_variable_value_usage( &self, value_id: i32, context: BTreeMap<String, String>, ) -> Result<i32>

Increases the usage of a variable value, returning the new usage count

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pub async fn delete_variable_value(&self, id: i32) -> Result<()>

Deletes an existing variable value

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impl IntelliShellService

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pub fn check_new_version(&self) -> Option<Version>

Checks if there’s a new version available. This method returns immediately.

On the first call, it spawns a background task to check for a new version. Subsequent calls will return None until the check is complete. Once finished, it will always return the cached result.

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impl IntelliShellService

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pub fn new( storage: SqliteStorage, tuning: SearchTuning, ai: AiConfig, data_dir: impl AsRef<Path>, check_updates: bool, ) -> Self

Creates a new instance of IntelliShellService

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pub async fn query(&self, sql: String) -> Result<String>

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pub async fn load_workspace_items(&self) -> Result<bool>

Loads workspace commands and completions from the .intellishell file in the current working directory setting up the temporary tables in the database if they don’t exist.

Returns whether a workspace file was processed or not

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impl Clone for IntelliShellService

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fn clone(&self) -> IntelliShellService

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Pointable for T

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const ALIGN: usize

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,