Struct SqliteStorage

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pub struct SqliteStorage { /* private fields */ }
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SqliteStorage provides an interface for interacting with a SQLite database to store and retrieve application data, primarily [Command] and [VariableValue] entities

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impl SqliteStorage

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pub async fn setup_workspace_storage(&self) -> Result<()>

Creates temporary tables for workspace-specific commands for the current session by reflecting the schema of the main command table.

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pub async fn is_empty(&self) -> Result<bool>

Determines if the storage is empty, i.e., if there are no commands in the database

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pub async fn find_tags( &self, filter: SearchCommandsFilter, tag_prefix: Option<String>, tuning: &SearchCommandTuning, ) -> Result<Vec<(String, u64, bool)>, SearchError>

Retrieves all tags from the database along with their usage statistics and if it’s an exact match for the prefix

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pub async fn find_commands( &self, filter: SearchCommandsFilter, working_path: impl Into<String>, tuning: &SearchCommandTuning, ) -> Result<(Vec<Command>, bool), SearchError>

Finds and retrieves commands from the database.

When a search term is present, if there’s a command which alias exactly match the term, that’ll be the only one returned.

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pub async fn import_commands( &self, commands: impl Stream<Item = Result<Command>> + Send + 'static, filter: Option<Regex>, overwrite: bool, workspace: bool, ) -> Result<(u64, u64)>

Imports a collection of commands into the database.

This function allows for bulk insertion or updating of commands from a stream. The behavior for existing commands depends on the overwrite flag.

Returns the number of new commands inserted and skipped/updated.

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pub async fn export_user_commands( &self, filter: Option<Regex>, ) -> impl Stream<Item = Result<Command>> + Send + 'static

Export user commands

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pub async fn delete_tldr_commands( &self, category: Option<String>, ) -> Result<u64>

Removes tldr commands

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pub async fn insert_command( &self, command: Command, ) -> Result<Command, InsertError>

Inserts a new command into the database.

If a command with the same id or cmd already exists in the database, an error will be returned.

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pub async fn update_command( &self, command: Command, ) -> Result<Command, UpdateError>

Updates an existing command in the database.

If the command to be updated does not exist, an error will be returned.

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pub async fn increment_command_usage( &self, command_id: Uuid, path: impl AsRef<str> + Send + 'static, ) -> Result<i32, UpdateError>

Increments the usage of a command

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pub async fn delete_command(&self, command_id: Uuid) -> Result<()>

Deletes an existing command from the database.

If the command to be deleted does not exist, an error will be returned.

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impl SqliteStorage

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pub async fn find_variable_values( &self, root_cmd: impl AsRef<str>, variable_name: impl AsRef<str>, working_path: impl Into<String>, context: &BTreeMap<String, String>, tuning: &SearchVariableTuning, ) -> Result<Vec<VariableValue>>

Finds variable values for a given root command, variable name and context.

The variable_name input can be a single term or multiple terms delimited by |. The method searches for values matching any of these individual (flattened) terms, as well as the (flattened) composite variable itself.

Results are returned for the original input variable, even if they don’t explicitly exists, ordered to prioritize overall relevance.

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pub async fn insert_variable_value( &self, value: VariableValue, ) -> Result<VariableValue, InsertError>

Inserts a new variable value into the database if it doesn’t already exist

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pub async fn update_variable_value( &self, value: VariableValue, ) -> Result<VariableValue, UpdateError>

Updates an existing variable value

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pub async fn increment_variable_value_usage( &self, value_id: i32, path: impl AsRef<str> + Send + 'static, context: &BTreeMap<String, String>, ) -> Result<i32, UpdateError>

Increments the usage of a variable value

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pub async fn delete_variable_value(&self, value_id: i32) -> Result<()>

Deletes an existing variable value from the database.

If the value to be deleted does not exist, an error will be returned.

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impl SqliteStorage

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pub async fn get_version_info(&self) -> Result<(Version, DateTime<Utc>)>

Gets the current version info from the database

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pub async fn update_version_info( &self, latest_version: Version, last_checked_at: DateTime<Utc>, ) -> Result<()>

Updates the version info in the database

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impl SqliteStorage

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pub async fn new(data_dir: impl AsRef<Path>) -> Result<Self>

Creates a new instance of SqliteStorage using a persistent database file.

If INTELLI_STORAGE environment variable is set, it will use the specified path for the database file.

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pub async fn query(&self, sql: String) -> Result<String>

Trait Implementations§

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impl Clone for SqliteStorage

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fn clone(&self) -> SqliteStorage

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> PolicyExt for T
where T: ?Sized,

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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow only if self and other return Action::Follow. Read more
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fn or<P, B, E>(self, other: P) -> Or<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns Action::Follow if either self or other returns Action::Follow. Read more
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more
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impl<T> ErasedDestructor for T
where T: 'static,