pub struct GetMessageEventResponseMessage {
pub seq: Option<i32>,
pub impression: Option<Option<i64>>,
pub media_played: Option<Option<i64>>,
pub media_played25_percent: Option<Option<i64>>,
pub media_played50_percent: Option<Option<i64>>,
pub media_played75_percent: Option<Option<i64>>,
pub media_played100_percent: Option<Option<i64>>,
pub unique_media_played: Option<Option<i64>>,
pub unique_media_played25_percent: Option<Option<i64>>,
pub unique_media_played50_percent: Option<Option<i64>>,
pub unique_media_played75_percent: Option<Option<i64>>,
pub unique_media_played100_percent: Option<Option<i64>>,
}Fields§
§seq: Option<i32>Bubble’s serial number.
impression: Option<Option<i64>>Number of times the bubble was displayed.
media_played: Option<Option<i64>>Number of times audio or video in the bubble started playing.
media_played25_percent: Option<Option<i64>>Number of times audio or video in the bubble started playing and was played 25% of the total time.
media_played50_percent: Option<Option<i64>>Number of times audio or video in the bubble started playing and was played 50% of the total time.
media_played75_percent: Option<Option<i64>>Number of times audio or video in the bubble started playing and was played 75% of the total time.
media_played100_percent: Option<Option<i64>>Number of times audio or video in the bubble started playing and was played 100% of the total time.
unique_media_played: Option<Option<i64>>Number of users that started playing audio or video in the bubble.
unique_media_played25_percent: Option<Option<i64>>Number of users that started playing audio or video in the bubble and played 25% of the total time.
unique_media_played50_percent: Option<Option<i64>>Number of users that started playing audio or video in the bubble and played 50% of the total time.
unique_media_played75_percent: Option<Option<i64>>Number of users that started playing audio or video in the bubble and played 75% of the total time.
unique_media_played100_percent: Option<Option<i64>>Number of users that started playing audio or video in the bubble and played 100% of the total time.
Implementations§
Trait Implementations§
Source§impl Clone for GetMessageEventResponseMessage
impl Clone for GetMessageEventResponseMessage
Source§fn clone(&self) -> GetMessageEventResponseMessage
fn clone(&self) -> GetMessageEventResponseMessage
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for GetMessageEventResponseMessage
impl Default for GetMessageEventResponseMessage
Source§fn default() -> GetMessageEventResponseMessage
fn default() -> GetMessageEventResponseMessage
Source§impl<'de> Deserialize<'de> for GetMessageEventResponseMessage
impl<'de> Deserialize<'de> for GetMessageEventResponseMessage
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for GetMessageEventResponseMessage
impl PartialEq for GetMessageEventResponseMessage
Source§fn eq(&self, other: &GetMessageEventResponseMessage) -> bool
fn eq(&self, other: &GetMessageEventResponseMessage) -> bool
self and other values to be equal, and is used by ==.