pub struct RenderFractionallySizedOverflowBox { /* private fields */ }Expand description
Sizes its child to a fraction of the total available space.
For both its width and height, this render object imposes a tight constraint on its child that
is a multiple (typically less than 1.0) of the maximum constraint it received from its parent
on that axis. If the factor for a given axis is None, then the constraints from the parent
are just passed through instead.
It then tries to size itself to the size of its child. Where this is not possible (e.g. if the
constraints from the parent are themselves tight), the child is aligned according to
RenderAligningShiftedBox::alignment.
Implementations§
Source§impl RenderFractionallySizedOverflowBox
impl RenderFractionallySizedOverflowBox
Sourcepub fn new(
app: &mut App,
alignment: AlignmentGeometry,
text_direction: Option<TextDirection>,
child: Option<AnyRenderBox>,
) -> RenderHandle<Self>
pub fn new( app: &mut App, alignment: AlignmentGeometry, text_direction: Option<TextDirection>, child: Option<AnyRenderBox>, ) -> RenderHandle<Self>
Creates a render box that sizes its child to a fraction of the total available space.
Sourcepub fn width_factor(self: RenderHandle<Self>, app: &App) -> Option<f64>
pub fn width_factor(self: RenderHandle<Self>, app: &App) -> Option<f64>
If non-null, the factor of the incoming width to use.
If non-null, the child is given a tight width constraint that is the max incoming width constraint multiplied by this factor. If null, the child is given the incoming width constraints.
Sourcepub fn set_width_factor(
self: RenderHandle<Self>,
app: &mut App,
value: Option<f64>,
)
pub fn set_width_factor( self: RenderHandle<Self>, app: &mut App, value: Option<f64>, )
Sets width_factor.
Sourcepub fn height_factor(self: RenderHandle<Self>, app: &App) -> Option<f64>
pub fn height_factor(self: RenderHandle<Self>, app: &App) -> Option<f64>
If non-null, the factor of the incoming height to use.
If non-null, the child is given a tight height constraint that is the max incoming height constraint multiplied by this factor. If null, the child is given the incoming height constraints.
Sourcepub fn set_height_factor(
self: RenderHandle<Self>,
app: &mut App,
value: Option<f64>,
)
pub fn set_height_factor( self: RenderHandle<Self>, app: &mut App, value: Option<f64>, )
Sets height_factor.
Trait Implementations§
Source§impl RenderAligningShiftedBox for RenderFractionallySizedOverflowBox
impl RenderAligningShiftedBox for RenderFractionallySizedOverflowBox
Source§fn aligning_data(
self: RenderHandle<Self>,
app: &App,
) -> &RenderAligningShiftedBoxData
fn aligning_data( self: RenderHandle<Self>, app: &App, ) -> &RenderAligningShiftedBoxData
Source§fn aligning_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderAligningShiftedBoxData
fn aligning_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderAligningShiftedBoxData
aligning_data.Source§fn resolved_alignment(self: RenderHandle<Self>, app: &mut App) -> Alignment
fn resolved_alignment(self: RenderHandle<Self>, app: &mut App) -> Alignment
alignment resolved against text_direction.fn mark_need_resolution(self: RenderHandle<Self>, app: &mut App)
Source§fn alignment(self: RenderHandle<Self>, app: &App) -> AlignmentGeometry
fn alignment(self: RenderHandle<Self>, app: &App) -> AlignmentGeometry
Source§fn set_alignment(
self: RenderHandle<Self>,
app: &mut App,
value: AlignmentGeometry,
)
fn set_alignment( self: RenderHandle<Self>, app: &mut App, value: AlignmentGeometry, )
alignment.Source§fn text_direction(self: RenderHandle<Self>, app: &App) -> Option<TextDirection>
fn text_direction(self: RenderHandle<Self>, app: &App) -> Option<TextDirection>
alignment.Source§fn set_text_direction(
self: RenderHandle<Self>,
app: &mut App,
value: Option<TextDirection>,
)
fn set_text_direction( self: RenderHandle<Self>, app: &mut App, value: Option<TextDirection>, )
text_direction.Source§fn align_child(self: RenderHandle<Self>, app: &mut App)
fn align_child(self: RenderHandle<Self>, app: &mut App)
Source§impl RenderBox for RenderFractionallySizedOverflowBox
impl RenderBox for RenderFractionallySizedOverflowBox
Source§fn render_box_data(self: RenderHandle<Self>, app: &App) -> &RenderBoxData
fn render_box_data(self: RenderHandle<Self>, app: &App) -> &RenderBoxData
Source§fn render_box_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderBoxData
fn render_box_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderBoxData
render_box_data.Source§fn hit_test_children(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test_children( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Source§fn compute_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
get_min_intrinsic_width.
Do not call this function directly, instead, call
get_min_intrinsic_width. Read moreSource§fn compute_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
get_max_intrinsic_width.
Do not call this function directly, instead, call
get_max_intrinsic_width. Read moreSource§fn compute_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
get_min_intrinsic_height. Do not call this function
directly, instead, call get_min_intrinsic_height. Read moreSource§fn compute_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
get_max_intrinsic_height. Do not call this function
directly, instead, call get_max_intrinsic_height. Read moreSource§fn compute_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn compute_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
None otherwise. Read moreSource§fn compute_dry_layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
) -> Size
fn compute_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size
get_dry_layout. Do not call this
function directly, instead, call get_dry_layout. Read moreSource§fn compute_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn compute_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
get_dry_baseline. Read moreSource§fn constraints(self: RenderHandle<Self>, app: &App) -> BoxConstraints
fn constraints(self: RenderHandle<Self>, app: &App) -> BoxConstraints
Source§fn setup_parent_data(
self: RenderHandle<Self>,
app: &mut App,
child: AnyRenderObject,
)
fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )
BoxParentData unless the child already has it. Read moreSource§fn get_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn get_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn get_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn get_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn get_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn get_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn get_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn get_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn get_dry_layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
) -> Size
fn get_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size
Source§fn get_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn get_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
Source§fn debug_cannot_compute_dry_layout(
self: RenderHandle<Self>,
failure: DryLayoutFailure<'_>,
)
fn debug_cannot_compute_dry_layout( self: RenderHandle<Self>, failure: DryLayoutFailure<'_>, )
compute_dry_layout or
compute_dry_baseline if this box does not support
calculating a dry layout. Read moreSource§fn get_distance_to_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
only_real: bool,
) -> Option<f64>
fn get_distance_to_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, only_real: bool, ) -> Option<f64>
Source§fn get_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn get_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
Source§fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
Source§fn perform_resize(self: RenderHandle<Self>, app: &mut App)
fn perform_resize(self: RenderHandle<Self>, app: &mut App)
Source§fn apply_paint_transform(
self: RenderHandle<Self>,
app: &App,
child: AnyRenderObject,
transform: &mut Matrix4,
)
fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )
Source§fn paint_bounds(self: RenderHandle<Self>, app: &App) -> Rect
fn paint_bounds(self: RenderHandle<Self>, app: &App) -> Rect
Source§fn has_size(self: RenderHandle<Self>, app: &App) -> bool
fn has_size(self: RenderHandle<Self>, app: &App) -> bool
size.Source§fn handle_event(
self: RenderHandle<Self>,
app: &mut App,
event: &PointerEvent,
entry: &BoxHitTestEntry,
)
fn handle_event( self: RenderHandle<Self>, app: &mut App, event: &PointerEvent, entry: &BoxHitTestEntry, )
Source§fn hit_test(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Source§fn hit_test_self(
self: RenderHandle<Self>,
_app: &App,
_position: Offset,
) -> bool
fn hit_test_self( self: RenderHandle<Self>, _app: &App, _position: Offset, ) -> bool
Source§fn set_size(self: RenderHandle<Self>, app: &mut App, size: Size)
fn set_size(self: RenderHandle<Self>, app: &mut App, size: Size)
RenderObject::perform_layout or
RenderObject::perform_resize.Source§fn layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
parent_uses_size: bool,
)
fn layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, parent_uses_size: bool, )
AnyRenderBox::layout.Source§fn as_box(self: RenderHandle<Self>) -> AnyRenderBox
fn as_box(self: RenderHandle<Self>) -> AnyRenderBox
RenderBox handle. Free: the vtable is a const, and the id is copied.Source§fn as_object(self: RenderHandle<Self>) -> AnyRenderObject
fn as_object(self: RenderHandle<Self>) -> AnyRenderObject
RenderObject handle, through as_box.Source§fn adopt_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
fn adopt_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
Source§fn drop_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
fn drop_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
Source§fn mark_needs_paint(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_paint(self: RenderHandle<Self>, app: &mut App)
Source§fn mark_needs_composited_layer_update(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_composited_layer_update(self: RenderHandle<Self>, app: &mut App)
Source§fn mark_needs_compositing_bits_update(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_compositing_bits_update(self: RenderHandle<Self>, app: &mut App)
Source§fn schedule_initial_layout(self: RenderHandle<Self>, app: &mut App)
fn schedule_initial_layout(self: RenderHandle<Self>, app: &mut App)
Source§fn parent(self: RenderHandle<Self>, app: &App) -> Option<AnyRenderObject>
fn parent(self: RenderHandle<Self>, app: &App) -> Option<AnyRenderObject>
Source§fn owner(self: RenderHandle<Self>, app: &App) -> Option<Handle<PipelineOwner>>
fn owner(self: RenderHandle<Self>, app: &App) -> Option<Handle<PipelineOwner>>
Source§fn debug_needs_layout(self: RenderHandle<Self>, app: &App) -> bool
fn debug_needs_layout(self: RenderHandle<Self>, app: &App) -> bool
Source§impl RenderObject for RenderFractionallySizedOverflowBox
impl RenderObject for RenderFractionallySizedOverflowBox
Source§fn render_object_data(self: RenderHandle<Self>, app: &App) -> &RenderObjectData
fn render_object_data(self: RenderHandle<Self>, app: &App) -> &RenderObjectData
Source§fn render_object_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderObjectData
fn render_object_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderObjectData
render_object_data.Source§fn perform_layout(self: RenderHandle<Self>, app: &mut App)
fn perform_layout(self: RenderHandle<Self>, app: &mut App)
Source§fn paint(
self: RenderHandle<Self>,
app: &mut App,
context: &mut PaintingContext,
offset: Offset,
)
fn paint( self: RenderHandle<Self>, app: &mut App, context: &mut PaintingContext, offset: Offset, )
Source§fn visit_children(
self: RenderHandle<Self>,
app: &App,
visitor: &mut dyn FnMut(AnyRenderObject),
)
fn visit_children( self: RenderHandle<Self>, app: &App, visitor: &mut dyn FnMut(AnyRenderObject), )
visitor for each immediate child.Source§fn as_render_object(self: RenderHandle<Self>, app: &App) -> AnyRenderObject
fn as_render_object(self: RenderHandle<Self>, app: &App) -> AnyRenderObject
RenderObject: this object’s
type-erased handle, through the vtable the protocol recorded when it created it.Source§fn perform_resize(self: RenderHandle<Self>, _app: &mut App)
fn perform_resize(self: RenderHandle<Self>, _app: &mut App)
Source§fn setup_parent_data(
self: RenderHandle<Self>,
app: &mut App,
child: AnyRenderObject,
)
fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )
child if it has none. Read moreSource§fn did_attach(
self: RenderHandle<Self>,
app: &mut App,
owner: Handle<PipelineOwner>,
)
fn did_attach( self: RenderHandle<Self>, app: &mut App, owner: Handle<PipelineOwner>, )
attach override after super.attach(owner); the base body has
already run. The default attaches the children reported by
visit_children.Source§fn did_detach(self: RenderHandle<Self>, app: &mut App)
fn did_detach(self: RenderHandle<Self>, app: &mut App)
detach override after super.detach(). The default detaches
the children reported by visit_children.Source§fn redepth_children(self: RenderHandle<Self>, app: &mut App)
fn redepth_children(self: RenderHandle<Self>, app: &mut App)
visit_children.Source§fn sized_by_parent(self: RenderHandle<Self>, _app: &App) -> bool
fn sized_by_parent(self: RenderHandle<Self>, _app: &App) -> bool
Source§fn apply_paint_transform(
self: RenderHandle<Self>,
app: &App,
child: AnyRenderObject,
transform: &mut Matrix4,
)
fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )
Source§fn is_repaint_boundary(self: RenderHandle<Self>, _app: &App) -> bool
fn is_repaint_boundary(self: RenderHandle<Self>, _app: &App) -> bool
Source§fn always_needs_compositing(self: RenderHandle<Self>, _app: &App) -> bool
fn always_needs_compositing(self: RenderHandle<Self>, _app: &App) -> bool
Source§fn mouse_tracker_annotation(
self: RenderHandle<Self>,
_app: &App,
) -> Option<MouseTrackerAnnotation>
fn mouse_tracker_annotation( self: RenderHandle<Self>, _app: &App, ) -> Option<MouseTrackerAnnotation>
this is MouseTrackerAnnotation: the annotation this render object implements,
read live each time the mouse tracker consults it. None for a render object that is
not an annotation, which is the default.Source§fn update_composited_layer(
self: RenderHandle<Self>,
app: &mut App,
old_layer: Option<AnyOffsetLayer>,
) -> AnyOffsetLayer
fn update_composited_layer( self: RenderHandle<Self>, app: &mut App, old_layer: Option<AnyOffsetLayer>, ) -> AnyOffsetLayer
Source§fn show_on_screen(
self: RenderHandle<Self>,
app: &mut App,
descendant: Option<AnyRenderObject>,
rect: Option<Rect>,
duration: Duration,
curve: Rc<dyn Curve>,
)
fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )
RenderObject visible on screen. Read moreSource§impl RenderObjectWithChildMixin for RenderFractionallySizedOverflowBox
impl RenderObjectWithChildMixin for RenderFractionallySizedOverflowBox
Source§type ChildType = AnyRenderBox
type ChildType = AnyRenderBox
ChildType: the protocol of this render object’s child.Source§fn child_data(
self: RenderHandle<Self>,
app: &App,
) -> &RenderObjectWithChildData<AnyRenderBox>
fn child_data( self: RenderHandle<Self>, app: &App, ) -> &RenderObjectWithChildData<AnyRenderBox>
Source§fn child_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderObjectWithChildData<AnyRenderBox>
fn child_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderObjectWithChildData<AnyRenderBox>
child_data.Source§impl RenderShiftedBox for RenderFractionallySizedOverflowBox
impl RenderShiftedBox for RenderFractionallySizedOverflowBox
Source§fn compute_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn compute_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn compute_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn compute_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn compute_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn compute_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
Source§fn compute_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn compute_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
Source§fn hit_test_children(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test_children( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Source§fn paint(
self: RenderHandle<Self>,
app: &mut App,
context: &mut PaintingContext,
offset: Offset,
)
fn paint( self: RenderHandle<Self>, app: &mut App, context: &mut PaintingContext, offset: Offset, )
Auto Trait Implementations§
impl !RefUnwindSafe for RenderFractionallySizedOverflowBox
impl !Send for RenderFractionallySizedOverflowBox
impl !Sync for RenderFractionallySizedOverflowBox
impl !UnwindSafe for RenderFractionallySizedOverflowBox
impl Freeze for RenderFractionallySizedOverflowBox
impl Unpin for RenderFractionallySizedOverflowBox
impl UnsafeUnpin for RenderFractionallySizedOverflowBox
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<T> RenderObjectBase for Twhere
T: RenderObject,
impl<T> RenderObjectBase for Twhere
T: RenderObject,
Source§fn dispose(self: RenderHandle<Self>, app: &mut App)
fn dispose(self: RenderHandle<Self>, app: &mut App)
RenderObject.dispose body: releases the layer handle. An override calls it
last, where Dart writes super.dispose().Source§fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
RenderObject.markNeedsLayout body; an override calls it where Dart writes
super.markNeedsLayout().Source§fn show_on_screen(
self: RenderHandle<Self>,
app: &mut App,
descendant: Option<AnyRenderObject>,
rect: Option<Rect>,
duration: Duration,
curve: Rc<dyn Curve>,
)
fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )
RenderObject.showOnScreen.