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RenderCustomMultiChildLayoutBox

Struct RenderCustomMultiChildLayoutBox 

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pub struct RenderCustomMultiChildLayoutBox { /* private fields */ }
Expand description

Defers the layout of multiple children to a delegate.

The delegate can determine the layout constraints for each child and can decide where to position each child. The delegate can also determine the size of the parent, but the size of the parent cannot depend on the sizes of the children.

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impl RenderCustomMultiChildLayoutBox

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pub fn new( app: &mut App, delegate: Rc<dyn MultiChildLayoutDelegate>, ) -> RenderHandle<RenderCustomMultiChildLayoutBox>

Creates a render object that customizes the layout of multiple children.

Add children with add or add_all; Dart’s constructor takes them.

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pub fn delegate( self: RenderHandle<Self>, app: &App, ) -> Rc<dyn MultiChildLayoutDelegate>

The delegate that controls the layout of the children.

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pub fn set_delegate( self: RenderHandle<Self>, app: &mut App, new_delegate: Rc<dyn MultiChildLayoutDelegate>, )

Sets delegate.

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impl ContainerRenderObjectMixin for RenderCustomMultiChildLayoutBox

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type ChildType = AnyRenderBox

Flutter’s ChildType: the protocol of this render object’s children.
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type ParentDataType = MultiChildLayoutParentData

Flutter’s ParentDataType: the parent data this render object installs on its children.
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fn container_data( self: RenderHandle<Self>, app: &App, ) -> &ContainerRenderObjectData<AnyRenderBox>

Mixin field access.
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fn container_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut ContainerRenderObjectData<AnyRenderBox>

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fn child_count(self: RenderHandle<Self>, app: &App) -> usize

The number of children.
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fn insert( self: RenderHandle<Self>, app: &mut App, child: Self::ChildType, after: Option<Self::ChildType>, )

Insert child into this render object’s child list after the given child. Read more
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fn add(self: RenderHandle<Self>, app: &mut App, child: Self::ChildType)

Append child to the end of this render object’s child list.
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fn add_all( self: RenderHandle<Self>, app: &mut App, children: Option<Vec<Self::ChildType>>, )

Add all the children to the end of this render object’s child list.
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fn remove(self: RenderHandle<Self>, app: &mut App, child: Self::ChildType)

Remove this child from the child list. Read more
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fn remove_all(self: RenderHandle<Self>, app: &mut App)

Remove all their children from this render object’s child list. Read more
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fn move_child( self: RenderHandle<Self>, app: &mut App, child: Self::ChildType, after: Option<Self::ChildType>, )

Move the given child in the child list to be after another child. Read more
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fn did_attach( self: RenderHandle<Self>, app: &mut App, owner: Handle<PipelineOwner>, )

The body of Flutter’s attach override: attaches every child in the list.
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fn did_detach(self: RenderHandle<Self>, app: &mut App)

The body of Flutter’s detach override: detaches every child in the list.
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fn redepth_children(self: RenderHandle<Self>, app: &mut App)

Flutter’s redepthChildren: walks the child list.
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fn visit_children( self: RenderHandle<Self>, app: &App, visitor: &mut dyn FnMut(AnyRenderObject), )

Flutter’s visitChildren: walks the child list.
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fn first_child(self: RenderHandle<Self>, app: &App) -> Option<Self::ChildType>

The first child in the child list.
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fn last_child(self: RenderHandle<Self>, app: &App) -> Option<Self::ChildType>

The last child in the child list.
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fn child_before( self: RenderHandle<Self>, app: &App, child: Self::ChildType, ) -> Option<Self::ChildType>

The previous child before the given child in the child list.
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fn child_after( self: RenderHandle<Self>, app: &App, child: Self::ChildType, ) -> Option<Self::ChildType>

The next child after the given child in the child list.
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fn children_as_list(self: RenderHandle<Self>, app: &App) -> Vec<Self::ChildType>

Returns a list containing the children of this render object. Read more
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impl RenderBox for RenderCustomMultiChildLayoutBox

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fn render_box_data(self: RenderHandle<Self>, app: &App) -> &RenderBoxData

Mixin field access.
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fn render_box_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderBoxData

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fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )

Installs BoxParentData unless the child already has it. Read more
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fn compute_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64

Computes the value returned by get_min_intrinsic_width. Do not call this function directly, instead, call get_min_intrinsic_width. Read more
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fn compute_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64

Computes the value returned by get_max_intrinsic_width. Do not call this function directly, instead, call get_max_intrinsic_width. Read more
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fn compute_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64

Computes the value returned by get_min_intrinsic_height. Do not call this function directly, instead, call get_min_intrinsic_height. Read more
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fn compute_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64

Computes the value returned by get_max_intrinsic_height. Do not call this function directly, instead, call get_max_intrinsic_height. Read more
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fn compute_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size

Computes the value returned by get_dry_layout. Do not call this function directly, instead, call get_dry_layout. Read more
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fn hit_test_children( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool

Override this method to check whether any children are located at the given position. Read more
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fn constraints(self: RenderHandle<Self>, app: &App) -> BoxConstraints

The box constraints most recently supplied by the parent. Read more
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fn get_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64

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fn get_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64

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fn get_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64

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fn get_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64

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fn get_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size

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fn get_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>

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fn compute_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>

Computes the value returned by get_dry_baseline. Read more
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fn debug_cannot_compute_dry_layout( self: RenderHandle<Self>, failure: DryLayoutFailure<'_>, )

Called from compute_dry_layout or compute_dry_baseline if this box does not support calculating a dry layout. Read more
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fn get_distance_to_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, only_real: bool, ) -> Option<f64>

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fn get_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>

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fn compute_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>

Returns the distance from the y-coordinate of the position of the box to the y-coordinate of the first given baseline in the box’s contents, if any, or None otherwise. Read more
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fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)

Mark this render object’s layout information as dirty. Read more
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fn perform_resize(self: RenderHandle<Self>, app: &mut App)

Updates the box’s size using only the constraints. Read more
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fn size(self: RenderHandle<Self>, app: &App) -> Size

The size of this box.
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fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )

Multiply the transform from the parent’s coordinate system to this box’s coordinate system into the given transform. Read more
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fn paint_bounds(self: RenderHandle<Self>, app: &App) -> Rect

An estimate of the bounds within which this render object will paint: the box’s own size.
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fn has_size(self: RenderHandle<Self>, app: &App) -> bool

Whether this render object has undergone layout and has a size.
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fn handle_event( self: RenderHandle<Self>, app: &mut App, event: &PointerEvent, entry: &BoxHitTestEntry, )

Override this method to handle pointer events that hit this render object. Read more
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fn hit_test( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool

Determines the set of render objects located at the given position. Read more
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fn hit_test_self( self: RenderHandle<Self>, _app: &App, _position: Offset, ) -> bool

Override this method if this render object can be hit even if its children were not hit. Read more
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fn set_size(self: RenderHandle<Self>, app: &mut App, size: Size)

Sets the size of this box. Call from RenderObject::perform_layout or RenderObject::perform_resize.
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fn layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, parent_uses_size: bool, )

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fn as_box(self: RenderHandle<Self>) -> AnyRenderBox

The type-erased RenderBox handle. Free: the vtable is a const, and the id is copied.
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fn as_object(self: RenderHandle<Self>) -> AnyRenderObject

The type-erased RenderObject handle, through as_box.
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fn adopt_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)

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fn drop_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)

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fn mark_needs_paint(self: RenderHandle<Self>, app: &mut App)

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fn mark_needs_composited_layer_update(self: RenderHandle<Self>, app: &mut App)

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fn mark_needs_compositing_bits_update(self: RenderHandle<Self>, app: &mut App)

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fn schedule_initial_layout(self: RenderHandle<Self>, app: &mut App)

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fn parent(self: RenderHandle<Self>, app: &App) -> Option<AnyRenderObject>

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fn owner(self: RenderHandle<Self>, app: &App) -> Option<Handle<PipelineOwner>>

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fn attached(self: RenderHandle<Self>, app: &App) -> bool

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fn debug_needs_layout(self: RenderHandle<Self>, app: &App) -> bool

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impl RenderBoxContainerDefaultsMixin for RenderCustomMultiChildLayoutBox

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fn default_compute_distance_to_first_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>

Returns the baseline of the first child with a baseline. Read more
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fn default_compute_distance_to_highest_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>

Returns the minimum baseline value among every child. Read more
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fn default_hit_test_children( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool

Performs a hit test on each child by walking the child list backwards. Read more
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fn default_paint( self: RenderHandle<Self>, app: &mut App, context: &mut PaintingContext, offset: Offset, )

Paints each child by walking the child list forwards. Read more
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impl RenderObject for RenderCustomMultiChildLayoutBox

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fn render_object_data(self: RenderHandle<Self>, app: &App) -> &RenderObjectData

Mixin field access.
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fn render_object_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderObjectData

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fn perform_layout(self: RenderHandle<Self>, app: &mut App)

Do the work of computing the layout for this render object. Read more
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fn visit_children( self: RenderHandle<Self>, app: &App, visitor: &mut dyn FnMut(AnyRenderObject), )

Calls visitor for each immediate child.
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fn did_attach( self: RenderHandle<Self>, app: &mut App, owner: Handle<PipelineOwner>, )

The body of Flutter’s attach override after super.attach(owner); the base body has already run. The default attaches the children reported by visit_children.
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fn did_detach(self: RenderHandle<Self>, app: &mut App)

The body of Flutter’s detach override after super.detach(). The default detaches the children reported by visit_children.
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fn redepth_children(self: RenderHandle<Self>, app: &mut App)

Adjusts the depth of each child reported by visit_children.
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fn paint( self: RenderHandle<Self>, app: &mut App, context: &mut PaintingContext, offset: Offset, )

Paint this render object into the given context at the given offset. Read more
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fn as_render_object(self: RenderHandle<Self>, app: &App) -> AnyRenderObject

Dart’s implicit upcast of a concrete render object to RenderObject: this object’s type-erased handle, through the vtable the protocol recorded when it created it.
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fn perform_resize(self: RenderHandle<Self>, _app: &mut App)

Updates the render object’s size using only the constraints. Read more
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fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )

Sets up parent data for child if it has none. Read more
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fn sized_by_parent(self: RenderHandle<Self>, _app: &App) -> bool

Whether the constraints are the only input to the sizing algorithm.
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fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )

Applies the transform that would be applied when painting the given child to the given matrix. Read more
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fn is_repaint_boundary(self: RenderHandle<Self>, _app: &App) -> bool

Whether this render object repaints separately from its parent. Read more
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fn always_needs_compositing(self: RenderHandle<Self>, _app: &App) -> bool

Whether this render object always needs compositing. Read more
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fn mouse_tracker_annotation( self: RenderHandle<Self>, _app: &App, ) -> Option<MouseTrackerAnnotation>

Dart’s this is MouseTrackerAnnotation: the annotation this render object implements, read live each time the mouse tracker consults it. None for a render object that is not an annotation, which is the default.
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fn update_composited_layer( self: RenderHandle<Self>, app: &mut App, old_layer: Option<AnyOffsetLayer>, ) -> AnyOffsetLayer

Update the composited layer owned by this render object. Read more
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fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )

Attempt to make (a portion of) this or a descendant RenderObject visible on screen. Read more
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fn interface(self: RenderHandle<Self>, id: TypeId) -> Option<Box<dyn Any>>

Dart’s object is RenderAbstractViewport for any interface: the erased handle of the interface id names, if this type implements it. Read more
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fn dispose(self: RenderHandle<Self>, app: &mut App)

Release any resources held by this render object. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
where ST: ?Sized, DT: ?Sized,

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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
where ST: ?Sized, DT: ?Sized,

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impl<T> ContainerRenderObjectBase for T

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fn insert( self: RenderHandle<Self>, app: &mut App, child: Self::ChildType, after: Option<Self::ChildType>, )

Flutter’s ContainerRenderObjectMixin.insert.
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fn remove(self: RenderHandle<Self>, app: &mut App, child: Self::ChildType)

Flutter’s ContainerRenderObjectMixin.remove.
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fn remove_all(self: RenderHandle<Self>, app: &mut App)

Flutter’s ContainerRenderObjectMixin.removeAll.
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fn move_child( self: RenderHandle<Self>, app: &mut App, child: Self::ChildType, after: Option<Self::ChildType>, )

Flutter’s ContainerRenderObjectMixin.move.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
where T: ?Sized,

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impl<T> RenderObjectBase for T
where T: RenderObject,

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fn dispose(self: RenderHandle<Self>, app: &mut App)

Flutter’s RenderObject.dispose body: releases the layer handle. An override calls it last, where Dart writes super.dispose().
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fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)

Flutter’s RenderObject.markNeedsLayout body; an override calls it where Dart writes super.markNeedsLayout().
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fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )

Flutter’s RenderObject.showOnScreen.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>