pub struct RenderClipPath { /* private fields */ }Expand description
Clips its child using a path.
Takes a delegate whose primary method returns a path that should be used to prevent the child from painting outside the path.
Clipping to a path is expensive. Certain shapes have more optimized render objects:
- To clip to a rectangle, consider
RenderClipRect. - To clip to an oval or circle, consider
RenderClipOval. - To clip to a rounded rectangle, consider
RenderClipRRect.
Implementations§
Source§impl RenderClipPath
impl RenderClipPath
Sourcepub fn new(
app: &mut App,
clipper: Option<Rc<dyn CustomClipper<Arc<Path>>>>,
clip_behavior: Clip,
child: Option<AnyRenderBox>,
) -> RenderHandle<RenderClipPath>
pub fn new( app: &mut App, clipper: Option<Rc<dyn CustomClipper<Arc<Path>>>>, clip_behavior: Clip, child: Option<AnyRenderBox>, ) -> RenderHandle<RenderClipPath>
Creates a path clip.
If clipper is None, the clip will be a rectangle that matches the layout
size and location of the child. However, rather than use this default,
consider using a RenderClipRect, which can achieve the same effect more
efficiently.
If clip_behavior is Clip::None, no clipping will be applied.
Trait Implementations§
Source§impl RenderBox for RenderClipPath
impl RenderBox for RenderClipPath
Source§fn render_box_data(self: RenderHandle<Self>, app: &App) -> &RenderBoxData
fn render_box_data(self: RenderHandle<Self>, app: &App) -> &RenderBoxData
Mixin field access.
Source§fn render_box_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderBoxData
fn render_box_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderBoxData
See
render_box_data.Source§fn setup_parent_data(
self: RenderHandle<Self>,
app: &mut App,
child: AnyRenderObject,
)
fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )
Installs
BoxParentData unless the child already has it. Read moreSource§fn apply_paint_transform(
self: RenderHandle<Self>,
app: &App,
child: AnyRenderObject,
transform: &mut Matrix4,
)
fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )
Multiply the transform from the parent’s coordinate system to this box’s coordinate
system into the given transform. Read more
Source§fn hit_test(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Determines the set of render objects located at the given position. Read more
Source§fn hit_test_children(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test_children( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Override this method to check whether any children are located at the given position. Read more
Source§fn compute_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Computes the value returned by
get_min_intrinsic_width.
Do not call this function directly, instead, call
get_min_intrinsic_width. Read moreSource§fn compute_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Computes the value returned by
get_max_intrinsic_width.
Do not call this function directly, instead, call
get_max_intrinsic_width. Read moreSource§fn compute_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Computes the value returned by
get_min_intrinsic_height. Do not call this function
directly, instead, call get_min_intrinsic_height. Read moreSource§fn compute_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Computes the value returned by
get_max_intrinsic_height. Do not call this function
directly, instead, call get_max_intrinsic_height. Read moreSource§fn compute_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn compute_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
Returns the distance from the y-coordinate of the position of the box to the y-coordinate
of the first given baseline in the box’s contents, if any, or
None otherwise. Read moreSource§fn compute_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn compute_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
Computes the value returned by
get_dry_baseline. Read moreSource§fn compute_dry_layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
) -> Size
fn compute_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size
Computes the value returned by
get_dry_layout. Do not call this
function directly, instead, call get_dry_layout. Read moreSource§fn constraints(self: RenderHandle<Self>, app: &App) -> BoxConstraints
fn constraints(self: RenderHandle<Self>, app: &App) -> BoxConstraints
The box constraints most recently supplied by the parent. Read more
Source§fn get_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn get_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn get_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn get_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
Source§fn get_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn get_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn get_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn get_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
Source§fn get_dry_layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
) -> Size
fn get_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size
Source§fn get_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn get_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
Source§fn debug_cannot_compute_dry_layout(
self: RenderHandle<Self>,
failure: DryLayoutFailure<'_>,
)
fn debug_cannot_compute_dry_layout( self: RenderHandle<Self>, failure: DryLayoutFailure<'_>, )
Called from
compute_dry_layout or
compute_dry_baseline if this box does not support
calculating a dry layout. Read moreSource§fn get_distance_to_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
only_real: bool,
) -> Option<f64>
fn get_distance_to_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, only_real: bool, ) -> Option<f64>
Source§fn get_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn get_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
Source§fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
Mark this render object’s layout information as dirty. Read more
Source§fn perform_resize(self: RenderHandle<Self>, app: &mut App)
fn perform_resize(self: RenderHandle<Self>, app: &mut App)
Updates the box’s size using only the constraints. Read more
Source§fn paint_bounds(self: RenderHandle<Self>, app: &App) -> Rect
fn paint_bounds(self: RenderHandle<Self>, app: &App) -> Rect
An estimate of the bounds within which this render object will paint: the box’s own size.
Source§fn has_size(self: RenderHandle<Self>, app: &App) -> bool
fn has_size(self: RenderHandle<Self>, app: &App) -> bool
Whether this render object has undergone layout and has a
size.Source§fn handle_event(
self: RenderHandle<Self>,
app: &mut App,
event: &PointerEvent,
entry: &BoxHitTestEntry,
)
fn handle_event( self: RenderHandle<Self>, app: &mut App, event: &PointerEvent, entry: &BoxHitTestEntry, )
Override this method to handle pointer events that hit this render object. Read more
Source§fn hit_test_self(
self: RenderHandle<Self>,
_app: &App,
_position: Offset,
) -> bool
fn hit_test_self( self: RenderHandle<Self>, _app: &App, _position: Offset, ) -> bool
Override this method if this render object can be hit even if its children were not hit. Read more
Source§fn set_size(self: RenderHandle<Self>, app: &mut App, size: Size)
fn set_size(self: RenderHandle<Self>, app: &mut App, size: Size)
Sets the size of this box. Call from
RenderObject::perform_layout or
RenderObject::perform_resize.Source§fn layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
parent_uses_size: bool,
)
fn layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, parent_uses_size: bool, )
See
AnyRenderBox::layout.Source§fn as_box(self: RenderHandle<Self>) -> AnyRenderBox
fn as_box(self: RenderHandle<Self>) -> AnyRenderBox
The type-erased
RenderBox handle. Free: the vtable is a const, and the id is copied.Source§fn as_object(self: RenderHandle<Self>) -> AnyRenderObject
fn as_object(self: RenderHandle<Self>) -> AnyRenderObject
The type-erased
RenderObject handle, through as_box.Source§fn adopt_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
fn adopt_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
Source§fn drop_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
fn drop_child(self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject)
Source§fn mark_needs_paint(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_paint(self: RenderHandle<Self>, app: &mut App)
Source§fn mark_needs_composited_layer_update(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_composited_layer_update(self: RenderHandle<Self>, app: &mut App)
Source§fn mark_needs_compositing_bits_update(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_compositing_bits_update(self: RenderHandle<Self>, app: &mut App)
Source§fn schedule_initial_layout(self: RenderHandle<Self>, app: &mut App)
fn schedule_initial_layout(self: RenderHandle<Self>, app: &mut App)
Source§fn parent(self: RenderHandle<Self>, app: &App) -> Option<AnyRenderObject>
fn parent(self: RenderHandle<Self>, app: &App) -> Option<AnyRenderObject>
Source§fn owner(self: RenderHandle<Self>, app: &App) -> Option<Handle<PipelineOwner>>
fn owner(self: RenderHandle<Self>, app: &App) -> Option<Handle<PipelineOwner>>
Source§fn debug_needs_layout(self: RenderHandle<Self>, app: &App) -> bool
fn debug_needs_layout(self: RenderHandle<Self>, app: &App) -> bool
Source§impl RenderCustomClip<Arc<Path>> for RenderClipPath
impl RenderCustomClip<Arc<Path>> for RenderClipPath
Source§fn custom_clip_data(
self: RenderHandle<Self>,
app: &App,
) -> &RenderCustomClipData<Arc<Path>>
fn custom_clip_data( self: RenderHandle<Self>, app: &App, ) -> &RenderCustomClipData<Arc<Path>>
Mixin field access.
Source§fn custom_clip_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderCustomClipData<Arc<Path>>
fn custom_clip_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderCustomClipData<Arc<Path>>
See
custom_clip_data.Source§fn default_clip(self: RenderHandle<Self>, app: &App) -> Arc<Path> ⓘ
fn default_clip(self: RenderHandle<Self>, app: &App) -> Arc<Path> ⓘ
The clip to use when
clipper is None.Source§fn clipper(
self: RenderHandle<Self>,
app: &App,
) -> Option<Rc<dyn CustomClipper<T>>>
fn clipper( self: RenderHandle<Self>, app: &App, ) -> Option<Rc<dyn CustomClipper<T>>>
If non-
None, determines which clip to use on the child.Source§fn set_clipper(
self: RenderHandle<Self>,
app: &mut App,
new_clipper: Option<Rc<dyn CustomClipper<T>>>,
)
fn set_clipper( self: RenderHandle<Self>, app: &mut App, new_clipper: Option<Rc<dyn CustomClipper<T>>>, )
Sets
clipper.Source§fn did_attach(self: RenderHandle<Self>, app: &mut App)
fn did_attach(self: RenderHandle<Self>, app: &mut App)
Flutter’s
attach after super.attach(owner).Source§fn did_detach(self: RenderHandle<Self>, app: &mut App)
fn did_detach(self: RenderHandle<Self>, app: &mut App)
Flutter’s
detach before super.detach().Source§fn mark_needs_clip(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_clip(self: RenderHandle<Self>, app: &mut App)
Flutter’s
_markNeedsClip.Source§fn clip_listener(self: RenderHandle<Self>) -> Listener
fn clip_listener(self: RenderHandle<Self>) -> Listener
The
_markNeedsClip tear-off, equal to itself across registrations.Source§fn clip_behavior(self: RenderHandle<Self>, app: &App) -> Clip
fn clip_behavior(self: RenderHandle<Self>, app: &App) -> Clip
Whether and how to clip the child.
Source§fn set_clip_behavior(self: RenderHandle<Self>, app: &mut App, value: Clip)
fn set_clip_behavior(self: RenderHandle<Self>, app: &mut App, value: Clip)
Sets
clip_behavior.Source§fn perform_layout(self: RenderHandle<Self>, app: &mut App)
fn perform_layout(self: RenderHandle<Self>, app: &mut App)
Flutter’s
performLayout: a resize drops the cached clip.Source§fn update_clip(self: RenderHandle<Self>, app: &mut App)
fn update_clip(self: RenderHandle<Self>, app: &mut App)
Flutter’s
_updateClip: computes the clip if it is not cached.Source§fn clip(self: RenderHandle<Self>, app: &App) -> T
fn clip(self: RenderHandle<Self>, app: &App) -> T
The cached clip. Call
update_clip first; Dart’s _clip!.Source§impl RenderObject for RenderClipPath
impl RenderObject for RenderClipPath
Source§fn render_object_data(self: RenderHandle<Self>, app: &App) -> &RenderObjectData
fn render_object_data(self: RenderHandle<Self>, app: &App) -> &RenderObjectData
Mixin field access.
Source§fn render_object_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderObjectData
fn render_object_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderObjectData
See
render_object_data.Source§fn did_attach(
self: RenderHandle<Self>,
app: &mut App,
owner: Handle<PipelineOwner>,
)
fn did_attach( self: RenderHandle<Self>, app: &mut App, owner: Handle<PipelineOwner>, )
The body of Flutter’s
attach override after super.attach(owner); the base body has
already run. The default attaches the children reported by
visit_children.Source§fn did_detach(self: RenderHandle<Self>, app: &mut App)
fn did_detach(self: RenderHandle<Self>, app: &mut App)
The body of Flutter’s
detach override after super.detach(). The default detaches
the children reported by visit_children.Source§fn perform_layout(self: RenderHandle<Self>, app: &mut App)
fn perform_layout(self: RenderHandle<Self>, app: &mut App)
Do the work of computing the layout for this render object. Read more
Source§fn paint(
self: RenderHandle<Self>,
app: &mut App,
context: &mut PaintingContext,
offset: Offset,
)
fn paint( self: RenderHandle<Self>, app: &mut App, context: &mut PaintingContext, offset: Offset, )
Paint this render object into the given context at the given offset. Read more
Source§fn visit_children(
self: RenderHandle<Self>,
app: &App,
visitor: &mut dyn FnMut(AnyRenderObject),
)
fn visit_children( self: RenderHandle<Self>, app: &App, visitor: &mut dyn FnMut(AnyRenderObject), )
Calls
visitor for each immediate child.Source§fn as_render_object(self: RenderHandle<Self>, app: &App) -> AnyRenderObject
fn as_render_object(self: RenderHandle<Self>, app: &App) -> AnyRenderObject
Dart’s implicit upcast of a concrete render object to
RenderObject: this object’s
type-erased handle, through the vtable the protocol recorded when it created it.Source§fn perform_resize(self: RenderHandle<Self>, _app: &mut App)
fn perform_resize(self: RenderHandle<Self>, _app: &mut App)
Updates the render object’s size using only the constraints. Read more
Source§fn setup_parent_data(
self: RenderHandle<Self>,
app: &mut App,
child: AnyRenderObject,
)
fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )
Sets up parent data for
child if it has none. Read moreSource§fn redepth_children(self: RenderHandle<Self>, app: &mut App)
fn redepth_children(self: RenderHandle<Self>, app: &mut App)
Adjusts the depth of each child reported by
visit_children.Source§fn sized_by_parent(self: RenderHandle<Self>, _app: &App) -> bool
fn sized_by_parent(self: RenderHandle<Self>, _app: &App) -> bool
Whether the constraints are the only input to the sizing algorithm.
Source§fn apply_paint_transform(
self: RenderHandle<Self>,
app: &App,
child: AnyRenderObject,
transform: &mut Matrix4,
)
fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )
Applies the transform that would be applied when painting the given child to the
given matrix. Read more
Source§fn is_repaint_boundary(self: RenderHandle<Self>, _app: &App) -> bool
fn is_repaint_boundary(self: RenderHandle<Self>, _app: &App) -> bool
Whether this render object repaints separately from its parent. Read more
Source§fn always_needs_compositing(self: RenderHandle<Self>, _app: &App) -> bool
fn always_needs_compositing(self: RenderHandle<Self>, _app: &App) -> bool
Whether this render object always needs compositing. Read more
Source§fn mouse_tracker_annotation(
self: RenderHandle<Self>,
_app: &App,
) -> Option<MouseTrackerAnnotation>
fn mouse_tracker_annotation( self: RenderHandle<Self>, _app: &App, ) -> Option<MouseTrackerAnnotation>
Dart’s
this is MouseTrackerAnnotation: the annotation this render object implements,
read live each time the mouse tracker consults it. None for a render object that is
not an annotation, which is the default.Source§fn update_composited_layer(
self: RenderHandle<Self>,
app: &mut App,
old_layer: Option<AnyOffsetLayer>,
) -> AnyOffsetLayer
fn update_composited_layer( self: RenderHandle<Self>, app: &mut App, old_layer: Option<AnyOffsetLayer>, ) -> AnyOffsetLayer
Update the composited layer owned by this render object. Read more
Source§fn show_on_screen(
self: RenderHandle<Self>,
app: &mut App,
descendant: Option<AnyRenderObject>,
rect: Option<Rect>,
duration: Duration,
curve: Rc<dyn Curve>,
)
fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )
Attempt to make (a portion of) this or a descendant
RenderObject visible on screen. Read moreSource§impl RenderObjectWithChildMixin for RenderClipPath
impl RenderObjectWithChildMixin for RenderClipPath
Source§type ChildType = AnyRenderBox
type ChildType = AnyRenderBox
Flutter’s
ChildType: the protocol of this render object’s child.Source§fn child_data(
self: RenderHandle<Self>,
app: &App,
) -> &RenderObjectWithChildData<AnyRenderBox>
fn child_data( self: RenderHandle<Self>, app: &App, ) -> &RenderObjectWithChildData<AnyRenderBox>
Mixin field access.
Source§fn child_data_mut(
self: RenderHandle<Self>,
app: &mut App,
) -> &mut RenderObjectWithChildData<AnyRenderBox>
fn child_data_mut( self: RenderHandle<Self>, app: &mut App, ) -> &mut RenderObjectWithChildData<AnyRenderBox>
See
child_data.Source§impl RenderProxyBoxMixin for RenderClipPath
impl RenderProxyBoxMixin for RenderClipPath
Source§fn setup_parent_data(
self: RenderHandle<Self>,
app: &mut App,
child: AnyRenderObject,
)
fn setup_parent_data( self: RenderHandle<Self>, app: &mut App, child: AnyRenderObject, )
A proxy child gets plain parent data, not
crate::BoxParentData.Source§fn apply_paint_transform(
self: RenderHandle<Self>,
app: &App,
child: AnyRenderObject,
transform: &mut Matrix4,
)
fn apply_paint_transform( self: RenderHandle<Self>, app: &App, child: AnyRenderObject, transform: &mut Matrix4, )
A proxy paints its child at its own offset: no transform to apply.
Source§fn compute_min_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_min_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
The child’s minimum intrinsic width, or 0 without a child.
Source§fn compute_max_intrinsic_width(
self: RenderHandle<Self>,
app: &mut App,
height: f64,
) -> f64
fn compute_max_intrinsic_width( self: RenderHandle<Self>, app: &mut App, height: f64, ) -> f64
The child’s maximum intrinsic width, or 0 without a child.
Source§fn compute_min_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_min_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
The child’s minimum intrinsic height, or 0 without a child.
Source§fn compute_max_intrinsic_height(
self: RenderHandle<Self>,
app: &mut App,
width: f64,
) -> f64
fn compute_max_intrinsic_height( self: RenderHandle<Self>, app: &mut App, width: f64, ) -> f64
The child’s maximum intrinsic height, or 0 without a child.
Source§fn compute_distance_to_actual_baseline(
self: RenderHandle<Self>,
app: &mut App,
baseline: TextBaseline,
) -> Option<f64>
fn compute_distance_to_actual_baseline( self: RenderHandle<Self>, app: &mut App, baseline: TextBaseline, ) -> Option<f64>
The child’s baseline, or none without a child.
Source§fn compute_dry_baseline(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
baseline: TextBaseline,
) -> Option<f64>
fn compute_dry_baseline( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, baseline: TextBaseline, ) -> Option<f64>
The child’s dry baseline, or none without a child.
Source§fn compute_dry_layout(
self: RenderHandle<Self>,
app: &mut App,
constraints: BoxConstraints,
) -> Size
fn compute_dry_layout( self: RenderHandle<Self>, app: &mut App, constraints: BoxConstraints, ) -> Size
The child’s dry layout at this box’s constraints, or
compute_size_for_no_child.Source§fn perform_layout(self: RenderHandle<Self>, app: &mut App)
fn perform_layout(self: RenderHandle<Self>, app: &mut App)
Lays the child out with this box’s constraints and takes its size.
Source§fn compute_size_for_no_child(
self: RenderHandle<Self>,
_app: &App,
constraints: BoxConstraints,
) -> Size
fn compute_size_for_no_child( self: RenderHandle<Self>, _app: &App, constraints: BoxConstraints, ) -> Size
Calculate the size the proxy box would have when it has no child.
Source§fn hit_test_children(
self: RenderHandle<Self>,
app: &mut App,
result: &mut BoxHitTestResult<'_>,
position: Offset,
) -> bool
fn hit_test_children( self: RenderHandle<Self>, app: &mut App, result: &mut BoxHitTestResult<'_>, position: Offset, ) -> bool
Hit tests the child at this box’s position.
Source§fn paint(
self: RenderHandle<Self>,
app: &mut App,
context: &mut PaintingContext,
offset: Offset,
)
fn paint( self: RenderHandle<Self>, app: &mut App, context: &mut PaintingContext, offset: Offset, )
Paints the child at this box’s offset.
Auto Trait Implementations§
impl !RefUnwindSafe for RenderClipPath
impl !Send for RenderClipPath
impl !Sync for RenderClipPath
impl !UnwindSafe for RenderClipPath
impl Freeze for RenderClipPath
impl Unpin for RenderClipPath
impl UnsafeUnpin for RenderClipPath
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
impl<T> Read<Exclusive, BecauseExclusive> for Twhere
T: ?Sized,
Source§impl<T> RenderObjectBase for Twhere
T: RenderObject,
impl<T> RenderObjectBase for Twhere
T: RenderObject,
Source§fn dispose(self: RenderHandle<Self>, app: &mut App)
fn dispose(self: RenderHandle<Self>, app: &mut App)
Flutter’s
RenderObject.dispose body: releases the layer handle. An override calls it
last, where Dart writes super.dispose().Source§fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
fn mark_needs_layout(self: RenderHandle<Self>, app: &mut App)
Flutter’s
RenderObject.markNeedsLayout body; an override calls it where Dart writes
super.markNeedsLayout().Source§fn show_on_screen(
self: RenderHandle<Self>,
app: &mut App,
descendant: Option<AnyRenderObject>,
rect: Option<Rect>,
duration: Duration,
curve: Rc<dyn Curve>,
)
fn show_on_screen( self: RenderHandle<Self>, app: &mut App, descendant: Option<AnyRenderObject>, rect: Option<Rect>, duration: Duration, curve: Rc<dyn Curve>, )
Flutter’s
RenderObject.showOnScreen.