pub struct PlayerError {
pub kind: PlayerErrorKind,
pub message: String,
}Expand description
Why a player failed.
Fields§
§kind: PlayerErrorKind§message: StringThe system’s own words, for logs: not for showing as they are.
Trait Implementations§
Source§impl Clone for PlayerError
impl Clone for PlayerError
Source§impl Debug for PlayerError
impl Debug for PlayerError
impl Eq for PlayerError
Source§impl PartialEq for PlayerError
impl PartialEq for PlayerError
impl StructuralPartialEq for PlayerError
Auto Trait Implementations§
impl Freeze for PlayerError
impl RefUnwindSafe for PlayerError
impl Send for PlayerError
impl Sync for PlayerError
impl Unpin for PlayerError
impl UnsafeUnpin for PlayerError
impl UnwindSafe for PlayerError
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.