pub struct Contact {
pub pressure: f64,
pub pressure_min: f64,
pub pressure_max: f64,
pub distance: f64,
pub distance_max: f64,
pub size: f64,
pub radius_major: f64,
pub radius_minor: f64,
pub radius_min: f64,
pub radius_max: f64,
pub orientation: f64,
pub tilt: f64,
}Expand description
How a finger or a pen meets the surface: PointerData’s fields of the same names. The
default is a device that detects none of it, such as a mouse, whose pressure reads 1.0.
Fields§
§pressure: f64§pressure_min: f64§pressure_max: f64§distance: f64§distance_max: f64§size: f64§radius_major: f64§radius_minor: f64§radius_min: f64§radius_max: f64§orientation: f64§tilt: f64Trait Implementations§
impl Copy for Contact
impl StructuralPartialEq for Contact
Auto Trait Implementations§
impl Freeze for Contact
impl RefUnwindSafe for Contact
impl Send for Contact
impl Sync for Contact
impl Unpin for Contact
impl UnsafeUnpin for Contact
impl UnwindSafe for Contact
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more