[−][src]Struct input_device::event::KeyboardInput
Describes a keyboard input event.
Fields
scancode: ScanCode
Identifies the physical key pressed
This should not change if the user adjusts the host's keyboard map. Use when the physical location of the key is more important than the key's host GUI semantics, such as for movement controls in a first-person game.
state: ElementState
Identifies the key is pressed, released or repeated.
virtual_keycode: Option<VirtualKeyCode>
Identifies the semantic meaning of the key
Use when the semantics of the key are more important than the physical location of the key, such as when implementing appropriate behavior for "page up."
Implementations
impl KeyboardInput
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pub fn is_key_pressed(&self, key_code: VirtualKeyCode) -> bool
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pub fn is_key_released(&self, key_code: VirtualKeyCode) -> bool
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pub fn is_key_repeated(&self, key_code: VirtualKeyCode) -> bool
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pub fn is_key_triggered(&self, key_code: VirtualKeyCode) -> bool
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Trait Implementations
impl Clone for KeyboardInput
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fn clone(&self) -> KeyboardInput
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fn clone_from(&mut self, source: &Self)
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impl Copy for KeyboardInput
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impl Debug for KeyboardInput
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impl Default for KeyboardInput
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fn default() -> KeyboardInput
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impl Eq for KeyboardInput
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impl Hash for KeyboardInput
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0[src]
H: Hasher,
impl PartialEq<KeyboardInput> for KeyboardInput
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fn eq(&self, other: &KeyboardInput) -> bool
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fn ne(&self, other: &KeyboardInput) -> bool
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impl StructuralEq for KeyboardInput
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impl StructuralPartialEq for KeyboardInput
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Auto Trait Implementations
impl RefUnwindSafe for KeyboardInput
impl Send for KeyboardInput
impl Sync for KeyboardInput
impl Unpin for KeyboardInput
impl UnwindSafe for KeyboardInput
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,