pub struct CameraData {
pub viewport: [f32; 2],
}Expand description
Camera node data (defines visible region).
Fields§
§viewport: [f32; 2]Viewport in pixels (width, height). Defines the visible render area.
Trait Implementations§
Source§impl Clone for CameraData
impl Clone for CameraData
Source§fn clone(&self) -> CameraData
fn clone(&self) -> CameraData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for CameraData
impl Debug for CameraData
Source§impl Default for CameraData
impl Default for CameraData
Source§fn default() -> CameraData
fn default() -> CameraData
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for CameraData
impl RefUnwindSafe for CameraData
impl Send for CameraData
impl Sync for CameraData
impl Unpin for CameraData
impl UnsafeUnpin for CameraData
impl UnwindSafe for CameraData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more