pub struct Style {
pub feather: f32,
pub body: (u8, u8, u8),
pub head: (u8, u8, u8),
pub depth: ColorDepth,
pub palette: Palette,
pub caption: (u8, u8, u8),
}Expand description
Visual options for the reveal.
Fields§
§feather: f32Width of the soft leading edge, in rank units. The band of cells within
feather of the frontier is the glowing “head”. 0.0 disables the glow.
body: (u8, u8, u8)Colour of settled (fully revealed) ink, under the Glow palette.
head: (u8, u8, u8)Colour at the very frontier, blended toward body across the feather.
depth: ColorDepthColour resolution to emit. Defaults to what the terminal advertises, and
to ColorDepth::Mono when NO_COLOR is set.
palette: PaletteHow revealed cells are coloured.
caption: (u8, u8, u8)Caption colour, for the line beneath the art.
Implementations§
Source§impl Style
impl Style
Sourcepub fn rainbow() -> Self
pub fn rainbow() -> Self
A rainbow palette in the spirit of lolcat: each glyph takes its hue from
its position, so the art reveals in diagonal bands of colour.
Examples found in repository?
21fn main() {
22 match std::env::args().nth(1).as_deref() {
23 Some("iter") => {
24 for _ in (0..100).inkling() {
25 work(20);
26 }
27 }
28 Some("spinner") => {
29 let loader = Loader::spinner();
30 loader.set_message("Doing something mysterious");
31 work(2500);
32 loader.finish();
33 }
34 Some("threads") => {
35 let loader = Loader::new(120);
36 loader.set_message("Four workers, one dragon");
37 thread::scope(|s| {
38 for _ in 0..4 {
39 let handle = loader.handle();
40 s.spawn(move || {
41 for _ in 0..30 {
42 work(30);
43 handle.inc(1);
44 }
45 });
46 }
47 });
48 loader.finish();
49 }
50 Some("rainbow") => {
51 let loader = Loader::builder()
52 .total(100)
53 .style(inkling::render::Style::rainbow())
54 .message("Tasting the rainbow")
55 .start();
56 for _ in 0..100 {
57 work(20);
58 loader.inc(1);
59 }
60 loader.finish();
61 }
62 _ => {
63 let total: u64 = 100;
64 let loader = Loader::new(total);
65 loader.set_message("Summoning the dragon");
66 for _ in 0..total {
67 work(20);
68 loader.inc(1);
69 }
70 loader.finish();
71 }
72 }
73}More examples
36fn main() {
37 let args: Vec<String> = std::env::args().skip(1).collect();
38 let rainbow = args.iter().any(|a| a == "rainbow");
39 let geodesic = args.iter().any(|a| a == "geodesic");
40 let art_path = args.iter().find(|a| a.ends_with(".txt")).cloned();
41 let started = Instant::now();
42 let gold = Color::Rgb {
43 r: 232,
44 g: 180,
45 b: 85,
46 };
47
48 // Clear to a fresh screen and print the tool banner.
49 let _ = execute!(
50 io::stdout(),
51 Clear(ClearType::All),
52 MoveTo(0, 0),
53 Print("\r\n "),
54 SetForegroundColor(gold),
55 Print("dragonctl"),
56 ResetColor,
57 Print(" v0.2.0\r\n\r\n")
58 );
59
60 step("\u{2713}", Color::Green, "Initializing demo environment");
61 pause(450);
62 step("\u{2713}", Color::Green, "Updating base image index");
63 pause(500);
64 step("\u{2193}", Color::Cyan, "Downloading base image");
65 let _ = execute!(io::stdout(), Print("\r\n"));
66
67 // The download itself, paced unevenly: a connect stall, a hiccup, a burst, a
68 // mid stall, and a slow tail.
69 let total: u64 = 48 * 1024 * 1024;
70 let mb = 1024.0 * 1024.0;
71 let schedule: &[(f64, u64)] = &[
72 (0.0, 600),
73 (5.0, 300),
74 (8.0, 250),
75 (8.0, 650),
76 (16.0, 220),
77 (27.0, 180),
78 (38.0, 200),
79 (45.0, 450),
80 (56.0, 200),
81 (67.0, 220),
82 (78.0, 260),
83 (87.0, 320),
84 (93.0, 480),
85 (97.0, 520),
86 (100.0, 300),
87 ];
88
89 let style = if rainbow {
90 Style::rainbow()
91 } else {
92 Style::default()
93 };
94 let mut builder = Loader::builder().total(total).style(style);
95 if geodesic {
96 builder = builder.ordering(Geodesic::default());
97 }
98 if let Some(path) = &art_path {
99 let text = std::fs::read_to_string(path).unwrap_or_else(|e| {
100 eprintln!("could not read {path}: {e}");
101 std::process::exit(1);
102 });
103 builder = builder.art(inkling::Art::parse(&text));
104 }
105 let loader = builder.start();
106 for &(percent, dwell) in schedule {
107 let done = (percent / 100.0 * total as f64) as u64;
108 loader.set(done);
109 loader.set_message(format!(
110 "dragon.iso {:.1} / {:.1} MB",
111 done as f64 / mb,
112 total as f64 / mb
113 ));
114 pause(dwell);
115 }
116 loader.finish();
117
118 // A finish that ties it together.
119 let _ = execute!(io::stdout(), Print("\r\n"));
120 step(
121 "\u{2713}",
122 Color::Green,
123 "Verified checksum sha256:a1b2c3d4e5",
124 );
125 pause(400);
126 let _ = execute!(
127 io::stdout(),
128 Print("\r\n "),
129 SetForegroundColor(Color::Green),
130 Print("Done"),
131 ResetColor,
132 Print(format!(
133 " in {:.1}s. dragon.iso (48.0 MB) ready.\r\n\r\n",
134 started.elapsed().as_secs_f64()
135 ))
136 );
137 let _ = io::stdout().flush();
138}Sourcepub fn light() -> Self
pub fn light() -> Self
Tuned for a light terminal background.
The default palette assumes a dark ground: its slate body sits at roughly 3:1 against white, below the readable threshold, and the gold frontier all but vanishes. This darkens both ends and keeps the same warm-cool relationship.
Sourcepub fn monochrome() -> Self
pub fn monochrome() -> Self
No colour: glyphs only. What NO_COLOR selects.