[][src]Struct index_datamanip::objects::CharacterAttributes

pub struct CharacterAttributes {
    pub damage_type00: f32,
    pub damage_type01: f32,
    pub damage_type02: f32,
    pub damage_type03: f32,
    pub damage_type04: f32,
    pub damage_type05: f32,
    pub damage_type06: f32,
    pub damage_type07: f32,
    pub damage_type08: f32,
    pub damage_type09: f32,
    pub damage_type10: f32,
    pub damage_type11: f32,
    pub damage_type12: f32,
    pub damage_type13: f32,
    pub damage_type14: f32,
    pub damage_type15: f32,
    pub damage_type16: f32,
    pub damage_type17: f32,
    pub damage_type18: f32,
    pub damage_type19: f32,
    pub hit_points: f32,
    pub absorb: f32,
    pub endurance: f32,
    pub insight: f32,
    pub rage: f32,
    pub to_hit: f32,
    pub defense_type00: f32,
    pub defense_type01: f32,
    pub defense_type02: f32,
    pub defense_type03: f32,
    pub defense_type04: f32,
    pub defense_type05: f32,
    pub defense_type06: f32,
    pub defense_type07: f32,
    pub defense_type08: f32,
    pub defense_type09: f32,
    pub defense_type10: f32,
    pub defense_type11: f32,
    pub defense_type12: f32,
    pub defense_type13: f32,
    pub defense_type14: f32,
    pub defense_type15: f32,
    pub defense_type16: f32,
    pub defense_type17: f32,
    pub defense_type18: f32,
    pub defense_type19: f32,
    pub defense: f32,
    pub speed_running: f32,
    pub speed_flying: f32,
    pub speed_swimming: f32,
    pub speed_jumping: f32,
    pub jump_height: f32,
    pub movement_control: f32,
    pub movement_friction: f32,
    pub stealth: f32,
    pub stealth_radius: f32,
    pub stealth_radius_player: f32,
    pub perception_radius: f32,
    pub regeneration: f32,
    pub recovery: f32,
    pub insight_recovery: f32,
    pub threat_level: f32,
    pub taunt: f32,
    pub placate: f32,
    pub confused: f32,
    pub afraid: f32,
    pub terrorized: f32,
    pub held: f32,
    pub immobilized: f32,
    pub stunned: f32,
    pub sleep: f32,
    pub fly: f32,
    pub jumppack: f32,
    pub teleport: f32,
    pub untouchable: f32,
    pub intangible: f32,
    pub only_affects_self: f32,
    pub experience_gain: f32,
    pub influence_gain: f32,
    pub prestige_gain: f32,
    pub null_bool: f32,
    pub knockup: f32,
    pub knockback: f32,
    pub repel: f32,
    pub accuracy: f32,
    pub radius: f32,
    pub arc: f32,
    pub range: f32,
    pub time_to_activate: f32,
    pub recharge_time: f32,
    pub interrupt_time: f32,
    pub endurance_discount: f32,
    pub insight_discount: f32,
    pub meter: f32,
    pub elusivity00: f32,
    pub elusivity01: f32,
    pub elusivity02: f32,
    pub elusivity03: f32,
    pub elusivity04: f32,
    pub elusivity05: f32,
    pub elusivity06: f32,
    pub elusivity07: f32,
    pub elusivity08: f32,
    pub elusivity09: f32,
    pub elusivity10: f32,
    pub elusivity11: f32,
    pub elusivity12: f32,
    pub elusivity13: f32,
    pub elusivity14: f32,
    pub elusivity15: f32,
    pub elusivity16: f32,
    pub elusivity17: f32,
    pub elusivity18: f32,
    pub elusivity19: f32,
    pub elusivity_base: f32,
}

Fields

damage_type00: f32damage_type01: f32damage_type02: f32damage_type03: f32damage_type04: f32damage_type05: f32damage_type06: f32damage_type07: f32damage_type08: f32damage_type09: f32damage_type10: f32damage_type11: f32damage_type12: f32damage_type13: f32damage_type14: f32damage_type15: f32damage_type16: f32damage_type17: f32damage_type18: f32damage_type19: f32hit_points: f32absorb: f32endurance: f32insight: f32rage: f32to_hit: f32defense_type00: f32defense_type01: f32defense_type02: f32defense_type03: f32defense_type04: f32defense_type05: f32defense_type06: f32defense_type07: f32defense_type08: f32defense_type09: f32defense_type10: f32defense_type11: f32defense_type12: f32defense_type13: f32defense_type14: f32defense_type15: f32defense_type16: f32defense_type17: f32defense_type18: f32defense_type19: f32defense: f32speed_running: f32speed_flying: f32speed_swimming: f32speed_jumping: f32jump_height: f32movement_control: f32movement_friction: f32stealth: f32stealth_radius: f32stealth_radius_player: f32perception_radius: f32regeneration: f32recovery: f32insight_recovery: f32threat_level: f32taunt: f32placate: f32confused: f32afraid: f32terrorized: f32held: f32immobilized: f32stunned: f32sleep: f32fly: f32jumppack: f32teleport: f32untouchable: f32intangible: f32only_affects_self: f32experience_gain: f32influence_gain: f32prestige_gain: f32null_bool: f32knockup: f32knockback: f32repel: f32accuracy: f32radius: f32arc: f32range: f32time_to_activate: f32recharge_time: f32interrupt_time: f32endurance_discount: f32insight_discount: f32meter: f32elusivity00: f32elusivity01: f32elusivity02: f32elusivity03: f32elusivity04: f32elusivity05: f32elusivity06: f32elusivity07: f32elusivity08: f32elusivity09: f32elusivity10: f32elusivity11: f32elusivity12: f32elusivity13: f32elusivity14: f32elusivity15: f32elusivity16: f32elusivity17: f32elusivity18: f32elusivity19: f32elusivity_base: f32

Trait Implementations

impl Debug for CharacterAttributes[src]

impl<'de> Deserialize<'de> for CharacterAttributes[src]

impl Serialize for CharacterAttributes[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.