[−][src]Struct index_datamanip::objects::CharacterAttributes
Fields
damage_type00: f32
damage_type01: f32
damage_type02: f32
damage_type03: f32
damage_type04: f32
damage_type05: f32
damage_type06: f32
damage_type07: f32
damage_type08: f32
damage_type09: f32
damage_type10: f32
damage_type11: f32
damage_type12: f32
damage_type13: f32
damage_type14: f32
damage_type15: f32
damage_type16: f32
damage_type17: f32
damage_type18: f32
damage_type19: f32
hit_points: f32
absorb: f32
endurance: f32
insight: f32
rage: f32
to_hit: f32
defense_type00: f32
defense_type01: f32
defense_type02: f32
defense_type03: f32
defense_type04: f32
defense_type05: f32
defense_type06: f32
defense_type07: f32
defense_type08: f32
defense_type09: f32
defense_type10: f32
defense_type11: f32
defense_type12: f32
defense_type13: f32
defense_type14: f32
defense_type15: f32
defense_type16: f32
defense_type17: f32
defense_type18: f32
defense_type19: f32
defense: f32
speed_running: f32
speed_flying: f32
speed_swimming: f32
speed_jumping: f32
jump_height: f32
movement_control: f32
movement_friction: f32
stealth: f32
stealth_radius: f32
stealth_radius_player: f32
perception_radius: f32
regeneration: f32
recovery: f32
insight_recovery: f32
threat_level: f32
taunt: f32
placate: f32
confused: f32
afraid: f32
terrorized: f32
held: f32
immobilized: f32
stunned: f32
sleep: f32
fly: f32
jumppack: f32
teleport: f32
untouchable: f32
intangible: f32
only_affects_self: f32
experience_gain: f32
influence_gain: f32
prestige_gain: f32
null_bool: f32
knockup: f32
knockback: f32
repel: f32
accuracy: f32
radius: f32
arc: f32
range: f32
time_to_activate: f32
recharge_time: f32
interrupt_time: f32
endurance_discount: f32
insight_discount: f32
meter: f32
elusivity00: f32
elusivity01: f32
elusivity02: f32
elusivity03: f32
elusivity04: f32
elusivity05: f32
elusivity06: f32
elusivity07: f32
elusivity08: f32
elusivity09: f32
elusivity10: f32
elusivity11: f32
elusivity12: f32
elusivity13: f32
elusivity14: f32
elusivity15: f32
elusivity16: f32
elusivity17: f32
elusivity18: f32
elusivity19: f32
elusivity_base: f32
Trait Implementations
impl Debug for CharacterAttributes
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impl<'de> Deserialize<'de> for CharacterAttributes
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Serialize for CharacterAttributes
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Auto Trait Implementations
impl RefUnwindSafe for CharacterAttributes
impl Send for CharacterAttributes
impl Sync for CharacterAttributes
impl Unpin for CharacterAttributes
impl UnwindSafe for CharacterAttributes
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: Deserialize<'de>,
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T: Deserialize<'de>,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,