pub struct CharacterAttributes {Show 115 fields
pub damage_type00: f32,
pub damage_type01: f32,
pub damage_type02: f32,
pub damage_type03: f32,
pub damage_type04: f32,
pub damage_type05: f32,
pub damage_type06: f32,
pub damage_type07: f32,
pub damage_type08: f32,
pub damage_type09: f32,
pub damage_type10: f32,
pub damage_type11: f32,
pub damage_type12: f32,
pub damage_type13: f32,
pub damage_type14: f32,
pub damage_type15: f32,
pub damage_type16: f32,
pub damage_type17: f32,
pub damage_type18: f32,
pub damage_type19: f32,
pub hit_points: f32,
pub absorb: f32,
pub endurance: f32,
pub insight: f32,
pub rage: f32,
pub to_hit: f32,
pub defense_type00: f32,
pub defense_type01: f32,
pub defense_type02: f32,
pub defense_type03: f32,
pub defense_type04: f32,
pub defense_type05: f32,
pub defense_type06: f32,
pub defense_type07: f32,
pub defense_type08: f32,
pub defense_type09: f32,
pub defense_type10: f32,
pub defense_type11: f32,
pub defense_type12: f32,
pub defense_type13: f32,
pub defense_type14: f32,
pub defense_type15: f32,
pub defense_type16: f32,
pub defense_type17: f32,
pub defense_type18: f32,
pub defense_type19: f32,
pub defense: f32,
pub speed_running: f32,
pub speed_flying: f32,
pub speed_swimming: f32,
pub speed_jumping: f32,
pub jump_height: f32,
pub movement_control: f32,
pub movement_friction: f32,
pub stealth: f32,
pub stealth_radius: f32,
pub stealth_radius_player: f32,
pub perception_radius: f32,
pub regeneration: f32,
pub recovery: f32,
pub insight_recovery: f32,
pub threat_level: f32,
pub taunt: f32,
pub placate: f32,
pub confused: f32,
pub afraid: f32,
pub terrorized: f32,
pub held: f32,
pub immobilized: f32,
pub stunned: f32,
pub sleep: f32,
pub fly: f32,
pub jumppack: f32,
pub teleport: f32,
pub untouchable: f32,
pub intangible: f32,
pub only_affects_self: f32,
pub experience_gain: f32,
pub influence_gain: f32,
pub prestige_gain: f32,
pub null_bool: f32,
pub knockup: f32,
pub knockback: f32,
pub repel: f32,
pub accuracy: f32,
pub radius: f32,
pub arc: f32,
pub range: f32,
pub time_to_activate: f32,
pub recharge_time: f32,
pub interrupt_time: f32,
pub endurance_discount: f32,
pub insight_discount: f32,
pub meter: f32,
pub elusivity00: f32,
pub elusivity01: f32,
pub elusivity02: f32,
pub elusivity03: f32,
pub elusivity04: f32,
pub elusivity05: f32,
pub elusivity06: f32,
pub elusivity07: f32,
pub elusivity08: f32,
pub elusivity09: f32,
pub elusivity10: f32,
pub elusivity11: f32,
pub elusivity12: f32,
pub elusivity13: f32,
pub elusivity14: f32,
pub elusivity15: f32,
pub elusivity16: f32,
pub elusivity17: f32,
pub elusivity18: f32,
pub elusivity19: f32,
pub elusivity_base: f32,
}
Fields§
§damage_type00: f32
§damage_type01: f32
§damage_type02: f32
§damage_type03: f32
§damage_type04: f32
§damage_type05: f32
§damage_type06: f32
§damage_type07: f32
§damage_type08: f32
§damage_type09: f32
§damage_type10: f32
§damage_type11: f32
§damage_type12: f32
§damage_type13: f32
§damage_type14: f32
§damage_type15: f32
§damage_type16: f32
§damage_type17: f32
§damage_type18: f32
§damage_type19: f32
§hit_points: f32
§absorb: f32
§endurance: f32
§insight: f32
§rage: f32
§to_hit: f32
§defense_type00: f32
§defense_type01: f32
§defense_type02: f32
§defense_type03: f32
§defense_type04: f32
§defense_type05: f32
§defense_type06: f32
§defense_type07: f32
§defense_type08: f32
§defense_type09: f32
§defense_type10: f32
§defense_type11: f32
§defense_type12: f32
§defense_type13: f32
§defense_type14: f32
§defense_type15: f32
§defense_type16: f32
§defense_type17: f32
§defense_type18: f32
§defense_type19: f32
§defense: f32
§speed_running: f32
§speed_flying: f32
§speed_swimming: f32
§speed_jumping: f32
§jump_height: f32
§movement_control: f32
§movement_friction: f32
§stealth: f32
§stealth_radius: f32
§stealth_radius_player: f32
§perception_radius: f32
§regeneration: f32
§recovery: f32
§insight_recovery: f32
§threat_level: f32
§taunt: f32
§placate: f32
§confused: f32
§afraid: f32
§terrorized: f32
§held: f32
§immobilized: f32
§stunned: f32
§sleep: f32
§fly: f32
§jumppack: f32
§teleport: f32
§untouchable: f32
§intangible: f32
§only_affects_self: f32
§experience_gain: f32
§influence_gain: f32
§prestige_gain: f32
§null_bool: f32
§knockup: f32
§knockback: f32
§repel: f32
§accuracy: f32
§radius: f32
§arc: f32
§range: f32
§time_to_activate: f32
§recharge_time: f32
§interrupt_time: f32
§endurance_discount: f32
§insight_discount: f32
§meter: f32
§elusivity00: f32
§elusivity01: f32
§elusivity02: f32
§elusivity03: f32
§elusivity04: f32
§elusivity05: f32
§elusivity06: f32
§elusivity07: f32
§elusivity08: f32
§elusivity09: f32
§elusivity10: f32
§elusivity11: f32
§elusivity12: f32
§elusivity13: f32
§elusivity14: f32
§elusivity15: f32
§elusivity16: f32
§elusivity17: f32
§elusivity18: f32
§elusivity19: f32
§elusivity_base: f32
Trait Implementations§
Source§impl Debug for CharacterAttributes
impl Debug for CharacterAttributes
Source§impl<'de> Deserialize<'de> for CharacterAttributes
impl<'de> Deserialize<'de> for CharacterAttributes
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for CharacterAttributes
impl RefUnwindSafe for CharacterAttributes
impl Send for CharacterAttributes
impl Sync for CharacterAttributes
impl Unpin for CharacterAttributes
impl UnwindSafe for CharacterAttributes
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more