pub struct FrameTimings {
pub event_processing: u32,
pub runtime_messages: u32,
pub build: u32,
pub layout: u32,
pub composite: u32,
pub semantics: u32,
pub paint: u32,
pub cpu_total: u32,
}Expand description
Monotonic per-phase CPU durations for exactly one frame, in microseconds.
Phases do not nest: each duration covers only work attributed to that phase, so the sum equals the measured CPU frame cost.
Fields§
§event_processing: u32Input dispatch before the frame began.
runtime_messages: u32Tokio/UI message drain and async completions.
build: u32BUILD phase: widget updates and reactive rebuilds.
layout: u32LAYOUT phase.
composite: u32COMPOSITE phase (retained layer transforms/opacity/effects).
semantics: u32SEMANTICS phase.
paint: u32PAINT phase including display-list flattening.
cpu_total: u32Sum of all phases above.
Implementations§
Trait Implementations§
Source§impl Clone for FrameTimings
impl Clone for FrameTimings
impl Copy for FrameTimings
Source§impl Debug for FrameTimings
impl Debug for FrameTimings
Source§impl Default for FrameTimings
impl Default for FrameTimings
impl Eq for FrameTimings
Source§impl PartialEq for FrameTimings
impl PartialEq for FrameTimings
Source§impl Serialize for FrameTimings
impl Serialize for FrameTimings
impl StructuralPartialEq for FrameTimings
Auto Trait Implementations§
impl Forget for FrameTimings
impl Freeze for FrameTimings
impl RefUnwindSafe for FrameTimings
impl Send for FrameTimings
impl Sync for FrameTimings
impl Unpin for FrameTimings
impl UnsafeUnpin for FrameTimings
impl UnwindSafe for FrameTimings
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