pub struct RenderEffect<T>where
T: 'static,{ /* private fields */ }Expand description
A render effect is similar to an Effect, but with two key differences:
- Its first run takes place immediately and synchronously: for example, if it is being used to drive a user interface, it will run during rendering, not on the next tick after rendering. (Hence “render effect.”)
- It is canceled when the
RenderEffectitself is dropped, rather than being stored in the reactive system and canceled when theOwnercleans up.
Unless you are implementing a rendering framework, or require one of these two characteristics, it is unlikely you will use render effects directly.
Like an Effect, a render effect runs only with the effects feature
enabled.
Implementations§
Source§impl<T> RenderEffect<T>where
T: 'static,
impl<T> RenderEffect<T>where
T: 'static,
Sourcepub fn new(fun: impl FnMut(Option<T>) -> T + 'static) -> RenderEffect<T>
pub fn new(fun: impl FnMut(Option<T>) -> T + 'static) -> RenderEffect<T>
Creates a new render effect, which immediately runs fun.
Sourcepub fn new_with_value(
fun: impl FnMut(Option<T>) -> T + 'static,
initial_value: Option<T>,
) -> RenderEffect<T>
pub fn new_with_value( fun: impl FnMut(Option<T>) -> T + 'static, initial_value: Option<T>, ) -> RenderEffect<T>
Creates a new render effect with an initial value.
Sourcepub fn with_value_mut<U>(&self, fun: impl FnOnce(&mut T) -> U) -> Option<U>
pub fn with_value_mut<U>(&self, fun: impl FnOnce(&mut T) -> U) -> Option<U>
Mutably accesses the current value.
Sourcepub fn take_value(&self) -> Option<T>
pub fn take_value(&self) -> Option<T>
Takes the current value, replacing it with None.
Source§impl<T> RenderEffect<T>
impl<T> RenderEffect<T>
Sourcepub fn new_isomorphic(
fun: impl FnMut(Option<T>) -> T + Send + Sync + 'static,
) -> RenderEffect<T>
pub fn new_isomorphic( fun: impl FnMut(Option<T>) -> T + Send + Sync + 'static, ) -> RenderEffect<T>
Creates a render effect that will run whether the effects feature is enabled or not.
Trait Implementations§
Source§impl<T> Debug for RenderEffect<T>
impl<T> Debug for RenderEffect<T>
Source§impl<T> From<RenderEffect<T>> for RenderEffectState<T>
impl<T> From<RenderEffect<T>> for RenderEffectState<T>
Source§fn from(value: RenderEffect<T>) -> RenderEffectState<T>
fn from(value: RenderEffect<T>) -> RenderEffectState<T>
Converts to this type from the input type.
Source§impl<M> Mountable for RenderEffect<M>where
M: Mountable + 'static,
impl<M> Mountable for RenderEffect<M>where
M: Mountable + 'static,
Source§fn insert_before_this(&self, child: &mut dyn Mountable) -> bool
fn insert_before_this(&self, child: &mut dyn Mountable) -> bool
Inserts another
Mountable type before this one. Returns false if
this does not actually exist in the UI (for example, ()).Source§impl<T> ToAnySubscriber for RenderEffect<T>
impl<T> ToAnySubscriber for RenderEffect<T>
Source§fn to_any_subscriber(&self) -> AnySubscriber
fn to_any_subscriber(&self) -> AnySubscriber
Converts this type to its type-erased equivalent.
Auto Trait Implementations§
impl<T> Freeze for RenderEffect<T>
impl<T> RefUnwindSafe for RenderEffect<T>
impl<T> Send for RenderEffect<T>
impl<T> Sync for RenderEffect<T>
impl<T> Unpin for RenderEffect<T>
impl<T> UnwindSafe for RenderEffect<T>
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
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Cast this collection of arrays into a collection of colors.
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Cast a collection of colors into a collection of color components.
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Cast a collection of colors into a collection of unsigned integers.
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Cast this collection of unsigned integers into a collection of colors.