Struct RatingProps

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pub struct RatingProps {
    pub class: MaybeProp<String>,
    pub id: MaybeProp<String>,
    pub rules: Vec<RatingRule>,
    pub name: MaybeProp<String>,
    pub value: OptionModel<f32>,
    pub max: Signal<u8>,
    pub step: Signal<f32>,
    pub size: Signal<RatingSize>,
    pub color: Signal<RatingColor>,
}
Expand description

Props for the Rating component.

§Optional Props

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§class: MaybeProp<String>§id: MaybeProp<String>§rules: Vec<RatingRule>§name: MaybeProp<String>

Name for the Radio inputs. If not provided, one will be automatically generated.

§value: OptionModel<f32>

The value of the rating.

§max: Signal<u8>

The max value of the rating. This controls the number of rating items displayed. Must be a whole number greater than 1.

§step: Signal<f32>

Sets the precision to allow half-filled shapes in Rating.

§size: Signal<RatingSize>

Sets the size of the Rating items.

§color: Signal<RatingColor>

Rating color.

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impl RatingProps

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pub fn builder() -> RatingPropsBuilder

Create a builder for building RatingProps. On the builder, call .class(...)(optional), .id(...)(optional), .rules(...)(optional), .name(...)(optional), .value(...)(optional), .max(...)(optional), .step(...)(optional), .size(...)(optional), .color(...)(optional) to set the values of the fields. Finally, call .build() to create the instance of RatingProps.

Trait Implementations§

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impl Props for RatingProps

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type Builder = RatingPropsBuilder

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fn builder() -> <RatingProps as Props>::Builder

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