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Mesh

Struct Mesh 

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pub struct Mesh<S: RealField + Debug> { /* private fields */ }
Expand description

Mesh generates an implicit function from a 3d object mesh. Warning! This primitive is currently horribly inefficient. That is, for each point it iterates over all faces and finds the closest. This implementation desperately needs some performance improvements, e.g. kd-tree support or similar.

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impl<S: Debug + RealField + Float + From<f64> + From<f32>> Mesh<S>

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pub fn try_new(stl_filename: &str) -> Result<Self>

Create a new Mesh from a STL file.

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impl<S: Clone + RealField + Debug> Clone for Mesh<S>

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fn clone(&self) -> Mesh<S>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<S: Debug + RealField + Debug> Debug for Mesh<S>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S: RealField + Float + From<f64> + From<f32>> Object<S> for Mesh<S>

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fn approx_value(&self, p: &Point3<S>, slack: S) -> S

Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack.
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fn bbox(&self) -> &BoundingBox<S>

Get the Bounding Box of this Object.
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fn normal(&self, p: &Point3<S>) -> Vector3<S>

Evaluate the normal of self at the given point.
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fn set_bbox(&mut self, _: &BoundingBox<S>)

Explicitly set the Bounding Box.
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fn set_parameters(&mut self, _: &PrimitiveParameters<S>)

Allows to set parameters.
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fn translate(&self, v: &Vector3<S>) -> Box<dyn Object<S>>

Return a translated version of self.
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fn rotate(&self, r: &Vector3<S>) -> Box<dyn Object<S>>

Return a rotated version of self.
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fn scale(&self, s: &Vector3<S>) -> Box<dyn Object<S>>

Return a scaled version of self.
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impl<S: PartialEq + RealField + Debug> PartialEq for Mesh<S>

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fn eq(&self, other: &Mesh<S>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S: RealField + Debug> StructuralPartialEq for Mesh<S>

Auto Trait Implementations§

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impl<S> Freeze for Mesh<S>
where S: Freeze,

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impl<S> RefUnwindSafe for Mesh<S>
where S: RefUnwindSafe,

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impl<S> Send for Mesh<S>

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impl<S> Sync for Mesh<S>

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impl<S> Unpin for Mesh<S>
where S: Unpin,

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impl<S> UnsafeUnpin for Mesh<S>
where S: UnsafeUnpin,

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impl<S> UnwindSafe for Mesh<S>
where S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<S, T> ObjectClone<S> for T
where S: RealField + Float + From<f32>, T: 'static + Object<S> + Clone,

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fn clone_box(&self) -> Box<dyn Object<S>>

Clone Box<Object<_>>.
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,