Struct implicit3d::Mesh [−][src]
Mesh generates an implicit function from a 3d object mesh. Warning! This primitive is currently horribly inefficient. That is, for each point it iterates over all faces and finds the closest. This implementation desperately needs some performance improvements, e.g. kd-tree support or similar.
Methods
impl<S: Debug + Real + Float + From<f64> + From<f32>> Mesh<S>
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impl<S: Debug + Real + Float + From<f64> + From<f32>> Mesh<S>
Trait Implementations
impl<S: Clone + Real + Debug> Clone for Mesh<S>
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impl<S: Clone + Real + Debug> Clone for Mesh<S>
fn clone(&self) -> Mesh<S>
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fn clone(&self) -> Mesh<S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<S: Debug + Real + Debug> Debug for Mesh<S>
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impl<S: Debug + Real + Debug> Debug for Mesh<S>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<S: PartialEq + Real + Debug> PartialEq for Mesh<S>
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impl<S: PartialEq + Real + Debug> PartialEq for Mesh<S>
fn eq(&self, other: &Mesh<S>) -> bool
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fn eq(&self, other: &Mesh<S>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &Mesh<S>) -> bool
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fn ne(&self, other: &Mesh<S>) -> bool
This method tests for !=
.
impl<S: Real + Float + From<f64> + From<f32>> Object<S> for Mesh<S>
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impl<S: Real + Float + From<f64> + From<f32>> Object<S> for Mesh<S>
fn approx_value(&self, p: &Point3<S>, slack: S) -> S
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fn approx_value(&self, p: &Point3<S>, slack: S) -> S
Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more
fn bbox(&self) -> &BoundingBox<S>
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fn bbox(&self) -> &BoundingBox<S>
Get the Bounding Box of this Object.
fn normal(&self, p: &Point3<S>) -> Vector3<S>
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fn normal(&self, p: &Point3<S>) -> Vector3<S>
Evaluate the normal of self
at the given point.
fn set_bbox(&mut self, _: &BoundingBox<S>)
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fn set_bbox(&mut self, _: &BoundingBox<S>)
Explicitly set the Bounding Box.
fn set_parameters(&mut self, _: &PrimitiveParameters<S>)
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fn set_parameters(&mut self, _: &PrimitiveParameters<S>)
Allows to set parameters.
ⓘImportant traits for Box<R>fn translate(&self, v: &Vector3<S>) -> Box<Object<S>>
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fn translate(&self, v: &Vector3<S>) -> Box<Object<S>>
Return a translated version of self
.
ⓘImportant traits for Box<R>fn rotate(&self, r: &Vector3<S>) -> Box<Object<S>>
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fn rotate(&self, r: &Vector3<S>) -> Box<Object<S>>
Return a rotated version of self
.
ⓘImportant traits for Box<R>fn scale(&self, s: &Vector3<S>) -> Box<Object<S>>
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fn scale(&self, s: &Vector3<S>) -> Box<Object<S>>
Return a scaled version of self
.