Struct implicit3d::Bender [−][src]
pub struct Bender<S: Real> { /* fields omitted */ }
Bender create an implicit function that represents a bended version of it's input. The object will be bend around the Z-Axis. E.g. bending a cylinder along the X-Axis (and translated away from the Z-Axis) will result in a Torus.
Methods
impl<S: Real + Float + FloatConst + From<f32>> Bender<S>
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impl<S: Real + Float + FloatConst + From<f32>> Bender<S>
ⓘImportant traits for Box<R>pub fn new(o: Box<Object<S>>, w: S) -> Box<Bender<S>>
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pub fn new(o: Box<Object<S>>, w: S) -> Box<Bender<S>>
Create a new bent object. o: Object to be bent, w: width (x) for one full rotation
Trait Implementations
impl<S: Clone + Real> Clone for Bender<S>
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impl<S: Clone + Real> Clone for Bender<S>
fn clone(&self) -> Bender<S>
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fn clone(&self) -> Bender<S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<S: Debug + Real> Debug for Bender<S>
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impl<S: Debug + Real> Debug for Bender<S>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<S: Real + From<f32> + Float + FloatConst> Object<S> for Bender<S>
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impl<S: Real + From<f32> + Float + FloatConst> Object<S> for Bender<S>
fn approx_value(&self, p: &Point3<S>, slack: S) -> S
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fn approx_value(&self, p: &Point3<S>, slack: S) -> S
Value is 0 on object surfaces, negative inside and positive outside of objects. If positive, value is guarateed to be the minimum distance to the object surface. return some approximation (which is always larger then the proper value). Only do a proper calculation, for values smaller then slack. Read more
fn bbox(&self) -> &BoundingBox<S>
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fn bbox(&self) -> &BoundingBox<S>
Get the Bounding Box of this Object.
fn set_parameters(&mut self, p: &PrimitiveParameters<S>)
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fn set_parameters(&mut self, p: &PrimitiveParameters<S>)
Allows to set parameters.
fn normal(&self, p: &Point3<S>) -> Vector3<S>
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fn normal(&self, p: &Point3<S>) -> Vector3<S>
Evaluate the normal of self
at the given point.
fn set_bbox(&mut self, _: &BoundingBox<S>)
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fn set_bbox(&mut self, _: &BoundingBox<S>)
Explicitly set the Bounding Box.
ⓘImportant traits for Box<R>fn translate(&self, v: &Vector3<S>) -> Box<Object<S>>
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fn translate(&self, v: &Vector3<S>) -> Box<Object<S>>
Return a translated version of self
.
ⓘImportant traits for Box<R>fn rotate(&self, r: &Vector3<S>) -> Box<Object<S>>
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fn rotate(&self, r: &Vector3<S>) -> Box<Object<S>>
Return a rotated version of self
.
ⓘImportant traits for Box<R>fn scale(&self, s: &Vector3<S>) -> Box<Object<S>>
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fn scale(&self, s: &Vector3<S>) -> Box<Object<S>>
Return a scaled version of self
.