pub enum UiMode {
Normal,
ModelSelector(ModelSelectorState),
CommandPalette(CommandPaletteState),
LoginPicker(LoginPickerState),
ManaNavigator(ManaNavigatorState),
SecretsPicker(SecretsPickerState),
TreeView(TreeViewState),
Settings(SettingsState),
Personality(PersonalityState),
SessionPicker(SessionPickerState),
Welcome(WelcomeState),
}Variants§
Normal
ModelSelector(ModelSelectorState)
CommandPalette(CommandPaletteState)
LoginPicker(LoginPickerState)
SecretsPicker(SecretsPickerState)
TreeView(TreeViewState)
Settings(SettingsState)
Personality(PersonalityState)
SessionPicker(SessionPickerState)
Welcome(WelcomeState)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for UiMode
impl RefUnwindSafe for UiMode
impl Send for UiMode
impl Sync for UiMode
impl Unpin for UiMode
impl UnsafeUnpin for UiMode
impl UnwindSafe for UiMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more