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AgentBuilder

Struct AgentBuilder 

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pub struct AgentBuilder { /* private fields */ }
Expand description

Builder for creating a fully wired Agent from config and context.

Handles resource discovery, hook loading, system prompt assembly, and tool registration so callers don’t need to repeat this boilerplate.

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impl AgentBuilder

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pub fn new(config: Config, cwd: PathBuf, model: Model, api_key: String) -> Self

Create a new builder.

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pub fn role(self, role: Role) -> Self

Set the role for this agent.

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pub fn task(self, task: TaskContext) -> Self

Set the task context (headless/task mode — Layer 5 of the system prompt).

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pub fn facts(self, facts: Vec<Fact>) -> Self

Set task-specific facts to inject into the system prompt.

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pub fn system_prompt(self, prompt: String) -> Self

Override the assembled system prompt with a custom string. When set, resource discovery and assembly are skipped.

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pub fn extra_tools<F>(self, f: F) -> Self
where F: FnOnce(&mut ToolRegistry) + Send + 'static,

Register additional tools after the native tools are registered.

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pub fn lua_tool_loader<F>(self, f: F) -> Self
where F: Fn(&LuaCapabilityPolicy, &mut ToolRegistry) + Send + Sync + 'static,

Register a Lua extension tool loader.

The provided closure should discover .lua extensions, create a LuaRuntime, and register the resulting tools onto the registry. This is called after native + extra tools are registered but before mode filtering.

The binary crate typically calls this with a closure that invokes imp_lua::load_lua_extensions().

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pub fn build(self) -> Result<(Agent, AgentHandle)>

Build the agent, wiring config → thresholds, hooks, resources, and tools.

Returns (Agent, AgentHandle) ready for use.

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