Struct imgui::Ui[][src]

pub struct Ui<'ui> { /* fields omitted */ }
Expand description

A temporary reference for building the user interface for one frame

Implementations

Returns the current clipboard contents as text, or None if the clipboard is empty or cannot be accessed

Sets the clipboard contents.

Does nothing if the clipboard cannot be accessed.

Switches to the next column.

If the current row is finished, switches to first column of the next row

Returns the index of the current column

Returns the width of the current column (in pixels)

Returns the width of the given column (in pixels)

Sets the width of the current column (in pixels)

Sets the width of the given column (in pixels)

Returns the offset of the current column (in pixels from the left side of the content region)

Returns the offset of the given column (in pixels from the left side of the content region)

Sets the offset of the current column (in pixels from the left side of the content region)

Sets the offset of the given column (in pixels from the left side of the content region)

Returns the current amount of columns

Returns the current font

Returns the current font size (= height in pixels) with font scale applied

Returns the UV coordinate for a white pixel.

Useful for drawing custom shapes with the draw list API.

Sets the font scale of the current window

Returns true if the key is being held.

Equivalent to indexing the Io struct keys_down field: ui.io().keys_down[key_index]

Same as is_key_down but takes a key index. The meaning of index is defined by your backend implementation.

Returns true if the key was pressed (went from !down to down).

Affected by key repeat settings (io.key_repeat_delay, io.key_repeat_rate)

Same as is_key_pressed but takes a key index.

The meaning of index is defined by your backend implementation.

Returns true if the key was pressed (went from !down to down).

Is not affected by key repeat settings (io.key_repeat_delay, io.key_repeat_rate)

Same as is_key_pressed_no_repeat but takes a key index.

The meaning of index is defined by your backend implementation.

Returns true if the key was released (went from down to !down)

Same as is_key_released but takes a key index.

The meaning of index is defined by your backend implementation.

Returns a count of key presses using the given repeat rate/delay settings.

Usually returns 0 or 1, but might be >1 if rate is small enough that io.delta_time > rate.

Focuses keyboard on the next widget.

This is the equivalent to set_keyboard_focus_here_with_offset with target_widget set to FocusedWidget::Next.

Focuses keyboard on a widget relative to current position.

Returns true if the given mouse button is held down.

Equivalent to indexing the Io struct with the button, e.g. ui.io()[button].

Returns true if any mouse button is held down

Returns true if the given mouse button was clicked (went from !down to down)

Returns true if the given mouse button was double-clicked

Returns true if the given mouse button was released (went from down to !down)

Returns true if the mouse is currently dragging with the given mouse button held down

Returns true if the mouse is currently dragging with the given mouse button held down.

If the given threshold is invalid or negative, the global distance threshold is used (io.mouse_drag_threshold).

Returns true if the mouse is hovering over the given bounding rect.

Clipped by current clipping settings, but disregards other factors like focus, window ordering, modal popup blocking.

Returns the mouse position backed up at the time of opening a popup

Returns the delta from the initial position when the left mouse button clicked.

This is locked and returns [0.0, 0.0] until the mouse has moved past the global distance threshold (io.mouse_drag_threshold).

This is the same as mouse_drag_delta_with_button with button set to MouseButton::Left.

Returns the delta from the initial position when the given button was clicked.

This is locked and returns [0.0, 0.0] until the mouse has moved past the global distance threshold (io.mouse_drag_threshold).

This is the same as mouse_drag_delta_with_threshold with threshold set to -1.0, which uses the global threshold io.mouse_drag_threshold.

Returns the delta from the initial clicking position.

This is locked and returns [0.0, 0.0] until the mouse has moved past the given threshold. If the given threshold is invalid or negative, the global distance threshold is used (io.mouse_drag_threshold).

Resets the current delta from initial clicking position.

Returns the currently desired mouse cursor type.

Returns None if no cursor should be displayed

Sets the desired mouse cursor type.

Passing None hides the mouse cursor.

Renders a separator (generally horizontal).

This becomes a vertical separator inside a menu bar or in horizontal layout mode.

Call between widgets or groups to layout them horizontally.

X position is given in window coordinates.

This is equivalent to calling same_line_with_pos with the pos set to 0.0, which uses Style::item_spacing.

Call between widgets or groups to layout them horizontally.

X position is given in window coordinates.

This is equivalent to calling same_line_with_spacing with the spacing set to -1.0, which means no extra spacing.

Call between widgets or groups to layout them horizontally.

X position is given in window coordinates.

Undo a same_line call or force a new line when in horizontal layout mode

Adds vertical spacing

Fills a space of size in pixels with nothing on the current window.

Can be used to move the cursor on the window.

Moves content position to the right by Style::indent_spacing

This is equivalent to indent_by with width set to Style::ident_spacing.

Moves content position to the right by width

Moves content position to the left by Style::indent_spacing

This is equivalent to unindent_by with width set to Style::ident_spacing.

Moves content position to the left by width

Groups items together as a single item.

May be useful to handle the same mouse event on a group of items, for example.

Returns a GroupToken that must be ended by calling .end()

Creates a layout group and runs a closure to construct the contents.

May be useful to handle the same mouse event on a group of items, for example.

Returns the cursor position (in window coordinates)

Sets the cursor position (in window coordinates).

This sets the point on which the next widget will be drawn.

Returns the initial cursor position (in window coordinates)

Returns the cursor position (in absolute screen coordinates).

This is especially useful for drawing, as the drawing API uses screen coordinates.

Sets the cursor position (in absolute screen coordinates)

Vertically aligns text baseline so that it will align properly to regularly frame items.

Call this if you have text on a line before a framed item.

Instructs ImGui to open a popup, which must be began with either begin_popup or popup. You also use this function to begin PopupModal.

The confusing aspect to popups is that ImGui holds “control” over the popup fundamentally, so that ImGui can also force close a popup when a user clicks outside a popup. If you do not want users to be able to close a popup without selected an option, use PopupModal.

Construct a popup that can have any kind of content.

This should be called per frame, whereas open_popup should be called once when you want to actual create the popup.

Construct a popup that can have any kind of content.

This should be called per frame, whereas open_popup should be called once when you want to actual create the popup.

Creates a PopupModal directly.

Close a popup. Should be called within the closure given as argument to Ui::popup or Ui::popup_modal.

Switches to the given font by pushing it to the font stack.

Returns a FontStackToken that must be popped by calling .pop()

Panics

Panics if the font atlas does not contain the given font

Examples

// At initialization time
let my_custom_font = ctx.fonts().add_font(&font_data_sources);
// During UI construction
let font = ui.push_font(my_custom_font);
ui.text("I use the custom font!");
font.pop();

Changes a style color by pushing a change to the color stack.

Returns a ColorStackToken that must be popped by calling .pop()

Examples

const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
let color = ui.push_style_color(StyleColor::Text, RED);
ui.text("I'm red!");
color.pop();
👎 Deprecated:

deprecated in 0.7.0. Use push_style_color multiple times for similar effect.

Changes style colors by pushing several changes to the color stack.

Returns a ColorStackToken that must be popped by calling .pop()

Examples

const RED: [f32; 4] = [1.0, 0.0, 0.0, 1.0];
const GREEN: [f32; 4] = [0.0, 1.0, 0.0, 1.0];
let colors = ui.push_style_colors(&[
    (StyleColor::Text, RED),
    (StyleColor::TextDisabled, GREEN),
]);
ui.text("I'm red!");
ui.text_disabled("I'm green!");
colors.pop(&ui);

Changes a style variable by pushing a change to the style stack.

Returns a StyleStackToken that can be popped by calling .end() or by allowing to drop.

Examples

let style = ui.push_style_var(StyleVar::Alpha(0.2));
ui.text("I'm transparent!");
style.pop();
👎 Deprecated:

deprecated in 0.7.0. Use push_style_var multiple times for similar effect.

Changes style variables by pushing several changes to the style stack.

Returns a StyleStackToken that must be popped by calling .pop()

Examples

let styles = ui.push_style_vars(&[
    StyleVar::Alpha(0.2),
    StyleVar::ItemSpacing([50.0, 50.0])
]);
ui.text("We're transparent...");
ui.text("...with large spacing as well");
styles.pop(&ui);

Changes the item width by pushing a change to the item width stack.

Returns an ItemWidthStackToken that may be popped by calling .pop()

  • > 0.0: width is item_width pixels
  • = 0.0: default to ~2/3 of window width
  • < 0.0: item_width pixels relative to the right of window (-1.0 always aligns width to the right side)

Sets the width of the next item.

  • > 0.0: width is item_width pixels
  • = 0.0: default to ~2/3 of window width
  • < 0.0: item_width pixels relative to the right of window (-1.0 always aligns width to the right side)

Returns the width of the item given the pushed settings and the current cursor position.

This is NOT necessarily the width of last item.

Changes the text wrapping position to the end of window (or column), which is generally the default.

This is the same as calling push_text_wrap_pos_with_pos with wrap_pos_x set to 0.0.

Returns a TextWrapPosStackToken that may be popped by calling .pop()

Changes the text wrapping position by pushing a change to the text wrapping position stack.

Returns a TextWrapPosStackToken that may be popped by calling .pop()

  • > 0.0: wrap at wrap_pos_x position in window local space
  • = 0.0: wrap to end of window (or column)
  • < 0.0: no wrapping

Changes an item flag by pushing a change to the item flag stack.

Returns a ItemFlagsStackToken that may be popped by calling .pop()

Pushes an identifier to the ID stack.

Returns an IdStackToken that can be popped by calling .end() or by dropping manually.

Returns true if the last item is hovered

Returns true if the last item is hovered based on the given flags

Returns true if the last item is active

Returns true if the last item is focused for keyboard/gamepad navigation

Returns true if the last item is being clicked by MouseButton::Left.

This is the same as is_item_clicked_with_button with button set to MouseButton::Left.

Returns true if the last item is being clicked

Returns true if the last item is visible

Returns true if the last item modified its underlying value this frame or was pressed

Returns true if the last item was just made active

Returns true if the last item was just made inactive

Returns true if the last item was just made inactive and made a value change when it was active

Returns true if the last item open state was toggled

Returns true if any item is hovered

Returns true if any item is active

Returns true if any item is focused

Returns the upper-left bounding rectangle of the last item (in screen coordinates)

Returns the lower-right bounding rectangle of the last item (in screen coordinates)

Returns the size of the last item

Allows the last item to be overlapped by a subsequent item.

Both may be activated during the same frame before the later one takes priority.

Makes the last item the default focused item of the window

Returns true if the rectangle (of given size, starting from cursor position) is visible

Returns true if the rectangle (in screen coordinates) is visible

Returns the global imgui-rs time.

Incremented by Io::delta_time every frame.

Returns the global imgui-rs frame count.

Incremented by 1 every frame.

Returns a single style color from the user interface style.

Use this function if you need to access the colors, but don’t want to clone the entire style object.

Initializes current color editor/picker options (generally on application startup) if you want to select a default format, picker type, etc. Users will be able to change many settings, unless you use .options(false) in your widget builders.

Creates a combo box which can be appended to with Selectable::new.

If you do not want to provide a preview, use begin_combo_no_preview. If you want to pass flags, use begin_combo_with_flags.

Returns None if the combo box is not open and no content should be rendered.

Creates a combo box which can be appended to with Selectable::new.

If you do not want to provide a preview, use begin_combo_no_preview. Returns Some(ComboBoxToken) if the combo box is open. After content has been rendered, the token must be ended by calling .end().

Returns None if the combo box is not open and no content should be rendered.

Creates a combo box which can be appended to with Selectable::new.

If you want to provide a preview, use begin_combo. If you want to pass flags, use begin_combo_no_preview_with_flags.

Returns Some(ComboBoxToken) if the combo box is open. After content has been rendered, the token must be ended by calling .end().

Returns None if the combo box is not open and no content should be rendered.

Creates a combo box which can be appended to with Selectable::new.

If you do not want to provide a preview, use begin_combo_no_preview. Returns Some(ComboBoxToken) if the combo box is open. After content has been rendered, the token must be ended by calling .end().

Returns None if the combo box is not open and no content should be rendered.

Builds a simple combo box for choosing from a slice of values

Builds a simple combo box for choosing from a slice of values

Creates and starts appending to a full-screen menu bar.

Returns Some(MainMenuBarToken) if the menu bar is visible. After content has been rendered, the token must be ended by calling .end().

Returns None if the menu bar is not visible and no content should be rendered.

Creates a full-screen main menu bar and runs a closure to construct the contents.

Note: the closure is not called if the menu bar is not visible.

Creates and starts appending to the menu bar of the current window.

Returns Some(MenuBarToken) if the menu bar is visible. After content has been rendered, the token must be ended by calling .end().

Returns None if the menu bar is not visible and no content should be rendered.

Creates a menu bar in the current window and runs a closure to construct the contents.

Note: the closure is not called if the menu bar is not visible.

Creates and starts appending to a sub-menu entry.

Returns Some(MenuToken) if the menu is visible. After content has been rendered, the token must be ended by calling .end().

Returns None if the menu is not visible and no content should be rendered.

This is the equivalent of begin_menu_with_enabled with enabled set to true.

Creates and starts appending to a sub-menu entry.

Returns Some(MenuToken) if the menu is visible. After content has been rendered, the token must be ended by calling .end().

Returns None if the menu is not visible and no content should be rendered.

Creates a menu and runs a closure to construct the contents.

Note: the closure is not called if the menu is not visible.

This is the equivalent of menu_with_enabled with enabled set to true.

Creates a menu and runs a closure to construct the contents.

Note: the closure is not called if the menu is not visible.

Renders a clickable button.

Returns true if this button was clicked.

This is the equivalent of button_with_size with size set to [0.0, 0.0], which will size the button to the label’s width in the current style. the current style.

Renders a clickable button.

Returns true if this button was clicked.

Setting size as [0.0, 0.0] will size the button to the label’s width in the current style.

Renders a small clickable button that is easy to embed in text.

Returns true if this button was clicked.

Renders a widget with button behaviour without the visual look.

Returns true if this button was clicked.

Renders a widget with button behaviour without the visual look.

Returns true if this button was clicked.

Renders a square button with an arrow shape.

Returns true if this button was clicked.

Renders a simple checkbox.

Returns true if this checkbox was clicked.

Renders a checkbox suitable for toggling bit flags using a mask.

Returns true if this checkbox was clicked.

Renders a simple radio button.

Returns true if this radio button was clicked.

Renders a radio button suitable for choosing an arbitrary value.

Returns true if this radio button was clicked.

Renders a small circle and keeps the cursor on the same line

Creates a tab bar and returns a tab bar token, allowing you to append Tab items afterwards. This passes no flags. To pass flags explicitly, use tab_bar_with_flags.

Creates a tab bar and returns a tab bar token, allowing you to append Tab items afterwards.

Creates a new tab item and returns a token if its contents are visible.

By default, this doesn’t pass an opened bool nor any flags. See tab_item_with_opened and tab_item_with_flags for more.

Creates a new tab item and returns a token if its contents are visible.

By default, this doesn’t pass any flags. See [tab_item_with_flags] for more.

Creates a new tab item and returns a token if its contents are visible.

Renders simple text

Renders simple text using the given text color

Renders simple text using StyleColor::TextDisabled color

Renders text wrapped to the end of window (or column)

Render a text + label combination aligned the same way as value+label widgets

Renders text with a little bullet aligned to the typical tree node

Constructs a new collapsing header

Constructs a new collapsing header

Returns the current content boundaries (in window coordinates)

Equal to ui.content_region_max() - ui.cursor_pos()

Content boundaries min (in window coordinates).

Roughly equal to [0.0, 0.0] - scroll.

Content boundaries max (in window coordinates).

Roughly equal to [0.0, 0.0] + size - scroll.

Returns the horizontal scrolling position.

Value is between 0.0 and self.scroll_max_x().

Returns the vertical scrolling position.

Value is between 0.0 and self.scroll_max_y().

Returns the maximum horizontal scrolling position.

Roughly equal to content size X - window size X.

Returns the maximum vertical scrolling position.

Roughly equal to content size Y - window size Y.

Sets the horizontal scrolling position

Sets the vertical scroll position

Adjusts the horizontal scroll position to make the current cursor position visible.

This is the same as set_scroll_here_x_with_ratio but with ratio at 0.5.

Adjusts the horizontal scroll position to make the current cursor position visible.

center_x_ratio:

  • 0.0: left
  • 0.5: center
  • 1.0: right

Adjusts the vertical scroll position to make the current cursor position visible

This is the same as set_scroll_here_y_with_ratio but with ratio at 0.5.

Adjusts the vertical scroll position to make the current cursor position visible.

center_y_ratio:

  • 0.0: top
  • 0.5: center
  • 1.0: bottom

Adjusts the horizontal scroll position to make the given position visible

This is the same as set_scroll_from_pos_x_with_ratio but with ratio at 0.5.

Adjusts the horizontal scroll position to make the given position visible.

center_x_ratio:

  • 0.0: left
  • 0.5: center
  • 1.0: right

Adjusts the vertical scroll position to make the given position visible

This is the same as set_scroll_from_pos_y_with_ratio but with ratio at 0.5.

Adjusts the vertical scroll position to make the given position visible.

center_y_ratio:

  • 0.0: top
  • 0.5: center
  • 1.0: bottom

Returns true if the current window appeared during this frame

Returns true if the current window is in collapsed state (= only the title bar is visible)

Returns true if the current window is focused

Returns true if the current window is focused based on the given flags

Returns true if the current window is hovered

Returns true if the current window is hovered based on the given flags

Returns the position of the current window (in screen space)

Returns the size of the current window

Returns an immutable reference to the inputs/outputs object

Returns an immutable reference to the font atlas

Returns a clone of the user interface style

Renders the frame and returns a reference to the resulting draw data

Renders a demo window (previously called a test window), which demonstrates most Dear Imgui features.

Renders an about window.

Displays the Dear ImGui version/credits, and build/system information.

Renders a metrics/debug window.

Displays Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc.

Renders a style editor block (not a window) for the given Style structure

Renders a style editor block (not a window) for the currently active style

Renders a basic help/info block (not a window)

Construct a tooltip window that can have any kind of content.

Typically used with Ui::is_item_hovered() or some other conditional check.

Examples

fn user_interface(ui: &Ui) {
    ui.text("Hover over me");
    if ui.is_item_hovered() {
        ui.tooltip(|| {
            ui.text_colored([1.0, 0.0, 0.0, 1.0], im_str!("I'm red!"));
        });
    }
}

Construct a tooltip window that can have any kind of content.

Returns a TooltipToken that must be ended by calling .end()

Construct a tooltip window with simple text content.

Typically used with Ui::is_item_hovered() or some other conditional check.

Examples

fn user_interface(ui: &Ui) {
    ui.text("Hover over me");
    if ui.is_item_hovered() {
        ui.tooltip_text("I'm a tooltip!");
    }
}

Disabling widgets

imgui can disable widgets so they don’t react to mouse/keyboard inputs, and are displayed differently (currently dimmed by an amount set in Style::disabled_alpha)

Creates a scope where interactions are disabled.

Scope ends when returned token is dropped, or .end() is explicitly called

Examples

fn user_interface(ui: &Ui) {
    let disable_buttons = true;
    let _d = ui.begin_disabled(disable_buttons);
    ui.button(im_str!("Dangerous button"));
}

Identical to Ui::begin_disabled but exists to allow avoiding a double-negative, for example begin_enabled(enable_buttons) instead of begin_disabled(!enable_buttons))

Helper to create a disabled section of widgets

Examples

fn user_interface(ui: &Ui) {
    let safe_mode = true;
    ui.disabled(safe_mode, || {
        ui.button(im_str!("Dangerous button"));
    });
}

Same as Ui::disabled but with logic reversed. See Ui::begin_enabled.

Calculate the size required for a given text string.

This is the same as calc_text_size_with_opts with hide_text_after_double_hash set to false and wrap_width set to -1.0.

Calculate the size required for a given text string.

hide_text_after_double_hash allows the user to insert comments into their text, using a double hash-tag prefix. This is a feature of imgui.

wrap_width allows you to request a width at which to wrap the text to a newline for the calculation.

Get access to drawing API

Examples

fn custom_draw(ui: &Ui) {
    let draw_list = ui.get_window_draw_list();
    // Draw a line
    const WHITE: [f32; 3] = [1.0, 1.0, 1.0];
    draw_list.add_line([100.0, 100.0], [200.0, 200.0], WHITE).build();
    // Continue drawing ...
}

This function will panic if several instances of DrawListMut coexist. Before a new instance is got, a previous instance should be dropped.

fn custom_draw(ui: &Ui) {
    let draw_list = ui.get_window_draw_list();
    // Draw something...

    // This second call will panic!
    let draw_list = ui.get_window_draw_list();
}

Trait Implementations

Formats the value using the given formatter. Read more

Executes the destructor for this type. Read more

Auto Trait Implementations

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Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.