Struct imgui::glium_renderer::DeviceObjects [] [src]

pub struct DeviceObjects {
    // some fields omitted
}

Methods

impl DeviceObjects
[src]

fn init<F: Facade>(im_gui: &mut ImGui, ctx: &F) -> RendererResult<DeviceObjects>

fn upload_vertex_buffer<F: Facade>(&mut self, ctx: &F, vtx_buffer: &[ImDrawVert]) -> RendererResult<()>

fn upload_index_buffer<F: Facade>(&mut self, ctx: &F, idx_buffer: &[ImDrawIdx]) -> RendererResult<()>