Struct imgui::glium_renderer::DeviceObjects
[−]
[src]
pub struct DeviceObjects { // some fields omitted }
pub struct DeviceObjects { // some fields omitted }
impl DeviceObjects
[src]fn init<F: Facade>(im_gui: &mut ImGui, ctx: &F) -> RendererResult<DeviceObjects>
fn upload_vertex_buffer<F: Facade>(&mut self, ctx: &F, vtx_buffer: &[ImDrawVert]) -> RendererResult<()>
fn upload_index_buffer<F: Facade>(&mut self, ctx: &F, idx_buffer: &[ImDrawIdx]) -> RendererResult<()>