pub struct RendererConfig<'s> {
    pub texture_format: TextureFormat,
    pub depth_format: Option<TextureFormat>,
    pub sample_count: u32,
    pub shader: Option<ShaderModuleDescriptor<'s>>,
    pub vertex_shader_entry_point: Option<&'s str>,
    pub fragment_shader_entry_point: Option<&'s str>,
}
Expand description

Configuration for the renderer.

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§texture_format: TextureFormat§depth_format: Option<TextureFormat>§sample_count: u32§shader: Option<ShaderModuleDescriptor<'s>>§vertex_shader_entry_point: Option<&'s str>§fragment_shader_entry_point: Option<&'s str>

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impl<'s> RendererConfig<'s>

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pub fn with_shaders(shader: ShaderModuleDescriptor<'s>) -> Self

Create a new renderer config with custom shaders.

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impl RendererConfig<'_>

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pub fn new() -> Self

Create a new renderer config with precompiled default shaders outputting linear color.

If you write to a Bgra8UnormSrgb framebuffer, this is what you want.

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pub fn new_srgb() -> Self

Create a new renderer config with precompiled default shaders outputting srgb color.

If you write to a Bgra8Unorm framebuffer, this is what you want.

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impl Default for RendererConfig<'_>

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fn default() -> Self

Create a new renderer config with precompiled default shaders outputting linear color.

If you write to a Bgra8UnormSrgb framebuffer, this is what you want.

Auto Trait Implementations§

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impl<'s> RefUnwindSafe for RendererConfig<'s>

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impl<'s> Send for RendererConfig<'s>

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impl<'s> Sync for RendererConfig<'s>

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impl<'s> Unpin for RendererConfig<'s>

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impl<'s> UnwindSafe for RendererConfig<'s>

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for Twhere T: Send,

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impl<T> WasmNotSync for Twhere T: Sync,