[][src]Struct imgui_wgpu::Renderer

pub struct Renderer { /* fields omitted */ }

Methods

impl Renderer[src]

pub fn new(
    imgui: &mut Context,
    device: &Device,
    queue: &mut Queue,
    format: TextureFormat,
    clear_color: Option<Color>
) -> Renderer
[src]

Create an entirely new imgui wgpu renderer.

pub fn new_static(
    imgui: &mut Context,
    device: &Device,
    queue: &mut Queue,
    format: TextureFormat,
    clear_color: Option<Color>
) -> Renderer
[src]

Create an entirely new imgui wgpu renderer, using prebuilt spirv shaders

pub fn render<'a>(
    &mut self,
    ui: Ui<'a>,
    device: &Device,
    encoder: &mut CommandEncoder,
    view: &TextureView
) -> RendererResult<()>
[src]

Render the current imgui frame.

pub fn reload_font_texture(
    &mut self,
    imgui: &mut Context,
    device: &Device,
    queue: &mut Queue
)
[src]

Updates the texture on the GPU corresponding to the current imgui font atlas.

This has to be called after loading a font.

Auto Trait Implementations

impl Send for Renderer

impl Sync for Renderer

impl Unpin for Renderer

impl UnwindSafe for Renderer

impl !RefUnwindSafe for Renderer

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]