Struct imgui_wgpu::TextureConfig
source · pub struct TextureConfig<'a> {
pub size: Extent3d,
pub label: Option<&'a str>,
pub format: Option<TextureFormat>,
pub usage: TextureUsages,
pub mip_level_count: u32,
pub sample_count: u32,
pub dimension: TextureDimension,
pub sampler_desc: SamplerDescriptor<'a>,
}Expand description
Config for creating a texture.
Uses the builder pattern.
Fields§
§size: Extent3dThe size of the texture.
label: Option<&'a str>An optional label for the texture used for debugging.
format: Option<TextureFormat>The format of the texture, if not set uses the format from the renderer.
usage: TextureUsagesThe usage of the texture.
mip_level_count: u32The mip level of the texture.
sample_count: u32The sample count of the texture.
dimension: TextureDimensionThe dimension of the texture.
sampler_desc: SamplerDescriptor<'a>The sampler descriptor of the texture.
Trait Implementations§
source§impl<'a> Clone for TextureConfig<'a>
impl<'a> Clone for TextureConfig<'a>
source§fn clone(&self) -> TextureConfig<'a>
fn clone(&self) -> TextureConfig<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more