[−][src]Struct imgui_gfx_renderer::Renderer
Methods
impl<R: Resources> Renderer<R>
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pub fn init<F: Factory<R>>(
imgui: &mut ImGui,
factory: &mut F,
shaders: Shaders,
out: RenderTargetView<R, Rgba8>
) -> RendererResult<Renderer<R>>
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imgui: &mut ImGui,
factory: &mut F,
shaders: Shaders,
out: RenderTargetView<R, Rgba8>
) -> RendererResult<Renderer<R>>
pub fn update_render_target(&mut self, out: RenderTargetView<R, Rgba8>)
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pub fn textures(&mut self) -> &mut Textures<Texture<R>>
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pub fn render<'a, F: Factory<R>, C: CommandBuffer<R>>(
&mut self,
ui: Ui<'a>,
factory: &mut F,
encoder: &mut Encoder<R, C>
) -> RendererResult<()>
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&mut self,
ui: Ui<'a>,
factory: &mut F,
encoder: &mut Encoder<R, C>
) -> RendererResult<()>
Auto Trait Implementations
impl<R> Send for Renderer<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R> Sync for Renderer<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::RenderTargetView: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,