pub trait SessionBindingStore: Send + Sync {
// Required methods
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<String>, BridgeError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
key: &'life1 str,
thread_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), BridgeError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait;
fn delete<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<(), BridgeError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
}Expand description
Durable binding interface implemented by memory and runtime SQLite stores.
Required Methods§
Sourcefn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<String>, BridgeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn get<'life0, 'life1, 'async_trait>(
&'life0 self,
key: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<Option<String>, BridgeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Looks up a provider thread for a caller session key.
Sourcefn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
key: &'life1 str,
thread_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), BridgeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn put<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
key: &'life1 str,
thread_id: &'life2 str,
) -> Pin<Box<dyn Future<Output = Result<(), BridgeError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Atomically creates or replaces a session binding.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".