pub enum BlendMode {
Show 26 variants
Normal,
Darken,
Multiply,
ColorBurn,
LinearBurn,
DarkerColor,
Lighten,
Screen,
ColorDodge,
LinearDodge,
LighterColor,
Overlay,
SoftLight,
HardLight,
VividLight,
LinearLight,
PinLight,
HardMix,
Difference,
Exclusion,
Subtract,
Divide,
Hue,
Saturation,
Color,
Luminosity,
}Expand description
Algorithm for blending pixels.
If you need BlendMode::Dissolve, please enable “blend_dissolve” feature.
If you need serde::Serialize/Deserialize, please enable “serde” feature.
§References
Adobe Photoshop Blending Modes Documentation
§Disclaimer
- This is NOT a faithful reproduction.
- This is NOT affiliated with or endorsed by Adobe Inc.
- Adobe and Photoshop are either registered trademarks or trademarks of Adobe in the United States and/or other countries.
Variants§
Normal
Darken
Multiply
ColorBurn
LinearBurn
DarkerColor
Lighten
Screen
ColorDodge
LinearDodge
LighterColor
Overlay
SoftLight
HardLight
VividLight
LinearLight
PinLight
HardMix
Difference
Exclusion
Subtract
Divide
Hue
Saturation
Color
Luminosity
Trait Implementations§
impl Copy for BlendMode
impl Eq for BlendMode
impl StructuralPartialEq for BlendMode
Auto Trait Implementations§
impl Freeze for BlendMode
impl RefUnwindSafe for BlendMode
impl Send for BlendMode
impl Sync for BlendMode
impl Unpin for BlendMode
impl UnwindSafe for BlendMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more