Struct ilmenite::shaders::glyph_cs::MainOutput [−][src]
pub struct MainOutput;
Trait Implementations
impl Clone for MainOutput
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impl Clone for MainOutput
[src]fn clone(&self) -> MainOutput
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fn clone(&self) -> MainOutput
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for MainOutput
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impl Debug for MainOutput
[src]impl Hash for MainOutput
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impl Hash for MainOutput
[src]impl PartialEq<MainOutput> for MainOutput
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impl PartialEq<MainOutput> for MainOutput
[src]impl ShaderInterfaceDef for MainOutput
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impl ShaderInterfaceDef for MainOutput
[src]type Iter = MainOutputIter
type Iter = MainOutputIter
Iterator returned by elements
.
fn elements(&self) -> MainOutputIterⓘNotable traits for MainOutputIter
impl Iterator for MainOutputIter type Item = ShaderInterfaceDefEntry;
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fn elements(&self) -> MainOutputIterⓘNotable traits for MainOutputIter
impl Iterator for MainOutputIter type Item = ShaderInterfaceDefEntry;
[src]Iterates over the elements of the interface.
impl Copy for MainOutput
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impl Eq for MainOutput
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impl StructuralEq for MainOutput
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impl StructuralPartialEq for MainOutput
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Auto Trait Implementations
impl RefUnwindSafe for MainOutput
impl Send for MainOutput
impl Sync for MainOutput
impl Unpin for MainOutput
impl UnwindSafe for MainOutput
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Content for T
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impl<T> Content for T
[src]pub fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
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pub fn ref_from_ptr(ptr: *mut c_void, size: usize) -> Option<*mut T>
[src]Builds a pointer to this type from a raw pointer.
pub fn is_size_suitable(size: usize) -> bool
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pub fn is_size_suitable(size: usize) -> bool
[src]Returns true if the size is suitable to store a type like this.
pub fn indiv_size() -> usize
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pub fn indiv_size() -> usize
[src]Returns the size of an individual element.
impl<T> Pointable for T
impl<T> Pointable for T
impl<T, I> ShaderInterfaceDefMatch<I> for T where
T: ShaderInterfaceDef,
I: ShaderInterfaceDef,
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impl<T, I> ShaderInterfaceDefMatch<I> for T where
T: ShaderInterfaceDef,
I: ShaderInterfaceDef,
[src]impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,