Enum vulkano::pipeline::shader::ShaderInterfaceMismatchError [−][src]
pub enum ShaderInterfaceMismatchError { ElementsCountMismatch { self_elements: u32, other_elements: u32, }, MissingElement { location: u32, }, FormatMismatch { location: u32, self_format: Format, other_format: Format, }, }
Error that can happen when the interface mismatches between two shader stages.
Variants
The number of elements is not the same between the two shader interfaces.
Show fields
An element is missing from one of the interfaces.
Show fields
Fields of MissingElement
location: u32
Location of the missing element.
The format of an element does not match.
Show fields
Trait Implementations
impl Clone for ShaderInterfaceMismatchError
[src]
impl Clone for ShaderInterfaceMismatchError
[src]fn clone(&self) -> ShaderInterfaceMismatchError
[src]
fn clone(&self) -> ShaderInterfaceMismatchError
[src]Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0[src]Performs copy-assignment from source
. Read more
impl Debug for ShaderInterfaceMismatchError
[src]
impl Debug for ShaderInterfaceMismatchError
[src]impl Display for ShaderInterfaceMismatchError
[src]
impl Display for ShaderInterfaceMismatchError
[src]impl Error for ShaderInterfaceMismatchError
[src]
impl Error for ShaderInterfaceMismatchError
[src]fn source(&self) -> Option<&(dyn Error + 'static)>
1.30.0[src]
fn source(&self) -> Option<&(dyn Error + 'static)>
1.30.0[src]The lower-level source of this error, if any. Read more
fn backtrace(&self) -> Option<&Backtrace>
[src]
fn backtrace(&self) -> Option<&Backtrace>
[src]backtrace
)Returns a stack backtrace, if available, of where this error occurred. Read more
fn description(&self) -> &str
1.0.0[src]
fn description(&self) -> &str
1.0.0[src]use the Display impl or to_string()
impl PartialEq<ShaderInterfaceMismatchError> for ShaderInterfaceMismatchError
[src]
impl PartialEq<ShaderInterfaceMismatchError> for ShaderInterfaceMismatchError
[src]fn eq(&self, other: &ShaderInterfaceMismatchError) -> bool
[src]
fn eq(&self, other: &ShaderInterfaceMismatchError) -> bool
[src]This method tests for self
and other
values to be equal, and is used
by ==
. Read more
fn ne(&self, other: &ShaderInterfaceMismatchError) -> bool
[src]
fn ne(&self, other: &ShaderInterfaceMismatchError) -> bool
[src]This method tests for !=
.
impl Eq for ShaderInterfaceMismatchError
[src]
impl StructuralEq for ShaderInterfaceMismatchError
[src]
impl StructuralPartialEq for ShaderInterfaceMismatchError
[src]
Auto Trait Implementations
impl RefUnwindSafe for ShaderInterfaceMismatchError
impl Send for ShaderInterfaceMismatchError
impl Sync for ShaderInterfaceMismatchError
impl Unpin for ShaderInterfaceMismatchError
impl UnwindSafe for ShaderInterfaceMismatchError
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
[src]
pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Content for T
[src]
impl<T> Content for T
[src]pub fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>
[src]
pub fn ref_from_ptr(*mut c_void, usize) -> Option<*mut T>
[src]Builds a pointer to this type from a raw pointer.
pub fn is_size_suitable(usize) -> bool
[src]
pub fn is_size_suitable(usize) -> bool
[src]Returns true if the size is suitable to store a type like this.
pub fn indiv_size() -> usize
[src]
pub fn indiv_size() -> usize
[src]Returns the size of an individual element.
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
[src]
pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more