Struct ilda::animation::Frame
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pub struct Frame { /* fields omitted */ }
A single frame of animation, comprised of many points.
Methods
impl Frame
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fn get_points(&self) -> &Vec<Point>
Get a reference to the points in the frame.
fn point_count(&self) -> usize
Get the number of points in the frame.
fn get_point(&self, position: usize) -> Option<&Point>
Get a reference to the point at the given offset, if it exists.
Trait Implementations
impl Clone for Frame
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fn clone(&self) -> Frame
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more