Struct LayerMask
Source #[repr(transparent)]
pub struct LayerMask {
pub value: i32,
}
Gets the LayerMask class definition
§Returns
Option<Class> - The UnityEngine.LayerMask class
Converts a layer name to a layer index
§Arguments
name - The name of the layer
§Returns
i32 - The layer index, or -1 if not found
Converts a layer index to a layer name
§Arguments
§Returns
String - The name of the layer
Gets a mask for the specified layer names
§Arguments
layer_names - A list of layer names to include in the mask
§Returns
LayerMask - The resulting bitmask
Performs copy-assignment from
source.
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Formats the value using the given formatter.
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Converts to this type from the input type.
Converts to this type from the input type.
Tests for self and other values to be equal, and is used by ==.
Tests for !=. The default implementation is almost always sufficient,
and should not be overridden without very good reason.
Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from
self to
dest.
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Checks if this value is equivalent to the given key.
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Returns the argument unchanged.
Calls U::from(self).
That is, this conversion is whatever the implementation of
From<T> for U chooses to do.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning.
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Uses borrowed data to replace owned data, usually by cloning.
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The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.