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SceneManager

Struct SceneManager 

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pub struct SceneManager;

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impl SceneManager

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pub fn scene_count() -> i32

Gets the total number of scenes

§Returns
  • i32 - The number of scenes currently loaded
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pub fn get_active_scene() -> Result<Scene, String>

Gets the currently active scene

§Returns
  • Result<Scene, String> - The active scene
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pub fn get_scene_at(index: i32) -> Result<Scene, String>

Gets the scene at the specified index

§Arguments
  • index - The index of the scene to retrieve
§Returns
  • Result<Scene, String> - The requested scene
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pub fn get_scene_by_name(name: &str) -> Result<Scene, String>

Gets a scene by name

§Arguments
  • name - The name of the scene to find
§Returns
  • Result<Scene, String> - The requested scene
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pub fn load_scene_at(index: i32) -> Result<(), String>

Loads the scene at the specified index

§Arguments
  • index - The build index of the scene to load
§Returns
  • Result<(), String> - Ok if success
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pub fn load_scene_name(name: &str) -> Result<(), String>

Loads the scene by name

§Arguments
  • name - The name or path of the scene to load
§Returns
  • Result<(), String> - Ok if success

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