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Time

Struct Time 

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pub struct Time;
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Accessors for selected UnityEngine.Time properties.

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impl Time

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pub fn get_class() -> Option<Class>

Gets the UnityEngine.Time class

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pub fn get_time() -> f32

The time at the beginning of this frame (Read Only)

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pub fn get_delta_time() -> f32

The time in seconds it took to complete the last frame (Read Only)

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pub fn get_fixed_delta_time() -> f32

The interval in seconds at which physics and other fixed frame rate updates (like MonoBehaviour’s FixedUpdate) are performed.

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pub fn get_time_scale() -> f32

The scale at which time passes. This can be used for slow motion effects.

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pub fn set_time_scale(value: f32)

Sets the scale at which time passes.

Auto Trait Implementations§

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impl Freeze for Time

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impl RefUnwindSafe for Time

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impl Send for Time

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impl Sync for Time

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impl Unpin for Time

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impl UnsafeUnpin for Time

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impl UnwindSafe for Time

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.