pub struct Render2dCtx<'a> {
pub sprites: &'a mut Sprites,
pub render_ctx: &'a RenderCtx,
}Fields§
§sprites: &'a mut Sprites§render_ctx: &'a RenderCtxImplementations§
Source§impl<'a> Render2dCtx<'a>
impl<'a> Render2dCtx<'a>
pub fn draw_sprite(&mut self, sprite: Sprite)
pub fn draw_texture(&mut self, texture: &mut Texture, transform: &Transform2d)
pub fn draw_texture_offset( &mut self, texture: &mut Texture, transform: &Transform2d, offset: Vec2, )
Auto Trait Implementations§
impl<'a> Freeze for Render2dCtx<'a>
impl<'a> !RefUnwindSafe for Render2dCtx<'a>
impl<'a> Send for Render2dCtx<'a>
impl<'a> Sync for Render2dCtx<'a>
impl<'a> Unpin for Render2dCtx<'a>
impl<'a> !UnwindSafe for Render2dCtx<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more