pub struct MultiplayerMode {Show 14 fields
pub id: usize,
pub campaingcoop: bool,
pub dropin: bool,
pub game: usize,
pub lancoop: bool,
pub offlinecoop: bool,
pub offlinecoopmax: usize,
pub offlinemax: usize,
pub onlinecoop: bool,
pub onlinecoopmax: usize,
pub onlinemax: usize,
pub platform: usize,
pub splitscreen: bool,
pub splitscreenonline: bool,
}
Fields§
§id: usize
§campaingcoop: bool
§dropin: bool
§game: usize
§lancoop: bool
§offlinecoop: bool
§offlinecoopmax: usize
§offlinemax: usize
§onlinecoop: bool
§onlinecoopmax: usize
§onlinemax: usize
§platform: usize
§splitscreen: bool
§splitscreenonline: bool
Trait Implementations§
Source§impl Clone for MultiplayerMode
impl Clone for MultiplayerMode
Source§fn clone(&self) -> MultiplayerMode
fn clone(&self) -> MultiplayerMode
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for MultiplayerMode
impl Debug for MultiplayerMode
Source§impl<'de> Deserialize<'de> for MultiplayerMode
impl<'de> Deserialize<'de> for MultiplayerMode
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MultiplayerMode
impl RefUnwindSafe for MultiplayerMode
impl Send for MultiplayerMode
impl Sync for MultiplayerMode
impl Unpin for MultiplayerMode
impl UnwindSafe for MultiplayerMode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more