pub struct GameModesClient { /* private fields */ }
Implementations§
Source§impl GameModesClient
impl GameModesClient
Sourcepub async fn get(
&self,
request_builder: RequestBuilder,
) -> Result<Vec<GameMode>, Box<dyn Error + Send + Sync + 'static>>
pub async fn get( &self, request_builder: RequestBuilder, ) -> Result<Vec<GameMode>, Box<dyn Error + Send + Sync + 'static>>
Receives a configured RequestBuilder an returns a result containing a collection
Auto Trait Implementations§
impl Freeze for GameModesClient
impl RefUnwindSafe for GameModesClient
impl Send for GameModesClient
impl Sync for GameModesClient
impl Unpin for GameModesClient
impl UnwindSafe for GameModesClient
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more