[][src]Struct igdb_rs::model::games::Game

pub struct Game {
    pub age_ratings: Vec<usize>,
    pub aggregated_rating: f32,
    pub aggregated_rating_count: usize,
    pub alternative_names: Vec<usize>,
    pub artworks: Vec<usize>,
    pub bundles: Vec<usize>,
    pub category: Category,
    pub collection: u32,
    pub cover: u32,
    pub created_at: u64,
    pub dlcs: u32,
    pub external_games: Vec<u32>,
    pub first_release_date: u64,
    pub follows: u32,
    pub franchise: u32,
    pub franchises: Vec<u32>,
    pub game_engines: Vec<u32>,
    pub game_modes: Vec<u32>,
    pub genres: Vec<u32>,
    pub hypes: u32,
    pub id: usize,
    pub involved_companies: Vec<u32>,
    pub keywords: Vec<u32>,
    pub multiplayer_modes: Vec<u32>,
    pub name: String,
    pub parent_game: u32,
    pub platforms: Vec<u32>,
    pub player_perspectives: Vec<u32>,
    pub popularity: f32,
    pub pulse_count: u32,
    pub rating: f32,
    pub rating_count: u32,
    pub release_dates: Vec<u32>,
    pub screenshots: Vec<u32>,
    pub similar_games: Vec<u32>,
    pub slug: String,
    pub standalone_expansions: u32,
    pub status: Status,
    pub storyline: String,
    pub summary: String,
    pub tags: Vec<u32>,
    pub themes: Vec<u32>,
    pub time_to_beat: usize,
    pub total_rating: f32,
    pub total_rating_count: u32,
    pub updated_at: u64,
    pub url: String,
    pub version_parent: u32,
    pub version_title: String,
    pub videos: Vec<u32>,
    pub websites: Vec<u32>,
}

Fields

age_ratings: Vec<usize>aggregated_rating: f32aggregated_rating_count: usizealternative_names: Vec<usize>artworks: Vec<usize>bundles: Vec<usize>category: Categorycollection: u32cover: u32created_at: u64dlcs: u32external_games: Vec<u32>first_release_date: u64follows: u32franchise: u32franchises: Vec<u32>game_engines: Vec<u32>game_modes: Vec<u32>genres: Vec<u32>hypes: u32id: usizeinvolved_companies: Vec<u32>keywords: Vec<u32>multiplayer_modes: Vec<u32>name: Stringparent_game: u32platforms: Vec<u32>player_perspectives: Vec<u32>popularity: f32pulse_count: u32rating: f32rating_count: u32release_dates: Vec<u32>screenshots: Vec<u32>similar_games: Vec<u32>slug: Stringstandalone_expansions: u32status: Statusstoryline: Stringsummary: Stringtags: Vec<u32>themes: Vec<u32>time_to_beat: usizetotal_rating: f32total_rating_count: u32updated_at: u64url: Stringversion_parent: u32version_title: Stringvideos: Vec<u32>websites: Vec<u32>

Trait Implementations

impl Clone for Game[src]

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Game[src]

impl<'de> Deserialize<'de> for Game[src]

Auto Trait Implementations

impl Send for Game

impl Unpin for Game

impl Sync for Game

impl UnwindSafe for Game

impl RefUnwindSafe for Game

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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