pub struct GameVersionFeature {
pub id: u64,
pub category: i32,
pub description: String,
pub position: i32,
pub title: String,
pub values: Vec<GameVersionFeatureValue>,
pub checksum: String,
}
Fields§
§id: u64
§category: i32
§description: String
§position: i32
§title: String
§values: Vec<GameVersionFeatureValue>
§checksum: String
Implementations§
Source§impl GameVersionFeature
impl GameVersionFeature
Sourcepub fn category(&self) -> GameVersionFeatureCategoryEnum
pub fn category(&self) -> GameVersionFeatureCategoryEnum
Returns the enum value of category
, or the default if the field is set to an invalid enum value.
Sourcepub fn set_category(&mut self, value: GameVersionFeatureCategoryEnum)
pub fn set_category(&mut self, value: GameVersionFeatureCategoryEnum)
Sets category
to the provided enum value.
Trait Implementations§
Source§impl Clone for GameVersionFeature
impl Clone for GameVersionFeature
Source§fn clone(&self) -> GameVersionFeature
fn clone(&self) -> GameVersionFeature
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameVersionFeature
impl Debug for GameVersionFeature
Source§impl Default for GameVersionFeature
impl Default for GameVersionFeature
Source§impl Message for GameVersionFeature
impl Message for GameVersionFeature
Source§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
Returns the encoded length of the message without a length delimiter.
Source§fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
Encodes the message to a buffer. Read more
Source§fn encode_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
Encodes the message to a newly allocated buffer.
Source§fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
Encodes the message with a length-delimiter to a buffer. Read more
Source§fn encode_length_delimited_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
Encodes the message with a length-delimiter to a newly allocated buffer.
Source§fn decode<B>(buf: B) -> Result<Self, DecodeError>
fn decode<B>(buf: B) -> Result<Self, DecodeError>
Decodes an instance of the message from a buffer. Read more
Source§fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
Decodes a length-delimited instance of the message from the buffer.
Source§fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
Decodes an instance of the message from a buffer, and merges it into
self
. Read moreSource§fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
Decodes a length-delimited instance of the message from buffer, and
merges it into
self
.Source§impl PartialEq for GameVersionFeature
impl PartialEq for GameVersionFeature
impl StructuralPartialEq for GameVersionFeature
Auto Trait Implementations§
impl Freeze for GameVersionFeature
impl RefUnwindSafe for GameVersionFeature
impl Send for GameVersionFeature
impl Sync for GameVersionFeature
impl Unpin for GameVersionFeature
impl UnwindSafe for GameVersionFeature
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more