pub struct GameVersionFeatureValue {
pub id: u64,
pub game: Option<Game>,
pub game_feature: Option<GameVersionFeature>,
pub included_feature: i32,
pub note: String,
pub checksum: String,
}
Fields§
§id: u64
§game: Option<Game>
§game_feature: Option<GameVersionFeature>
§included_feature: i32
§note: String
§checksum: String
Implementations§
Source§impl GameVersionFeatureValue
impl GameVersionFeatureValue
Sourcepub fn included_feature(&self) -> GameVersionFeatureValueIncludedFeatureEnum
pub fn included_feature(&self) -> GameVersionFeatureValueIncludedFeatureEnum
Returns the enum value of included_feature
, or the default if the field is set to an invalid enum value.
Sourcepub fn set_included_feature(
&mut self,
value: GameVersionFeatureValueIncludedFeatureEnum,
)
pub fn set_included_feature( &mut self, value: GameVersionFeatureValueIncludedFeatureEnum, )
Sets included_feature
to the provided enum value.
Trait Implementations§
Source§impl Clone for GameVersionFeatureValue
impl Clone for GameVersionFeatureValue
Source§fn clone(&self) -> GameVersionFeatureValue
fn clone(&self) -> GameVersionFeatureValue
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameVersionFeatureValue
impl Debug for GameVersionFeatureValue
Source§impl Default for GameVersionFeatureValue
impl Default for GameVersionFeatureValue
Source§impl Message for GameVersionFeatureValue
impl Message for GameVersionFeatureValue
Source§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
Returns the encoded length of the message without a length delimiter.
Source§fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>
Encodes the message to a buffer. Read more
Source§fn encode_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
Encodes the message to a newly allocated buffer.
Source§fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>
Encodes the message with a length-delimiter to a buffer. Read more
Source§fn encode_length_delimited_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8> ⓘwhere
Self: Sized,
Encodes the message with a length-delimiter to a newly allocated buffer.
Source§fn decode<B>(buf: B) -> Result<Self, DecodeError>
fn decode<B>(buf: B) -> Result<Self, DecodeError>
Decodes an instance of the message from a buffer. Read more
Source§fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>
Decodes a length-delimited instance of the message from the buffer.
Source§fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>
Decodes an instance of the message from a buffer, and merges it into
self
. Read moreSource§fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>
Decodes a length-delimited instance of the message from buffer, and
merges it into
self
.Source§impl PartialEq for GameVersionFeatureValue
impl PartialEq for GameVersionFeatureValue
impl StructuralPartialEq for GameVersionFeatureValue
Auto Trait Implementations§
impl Freeze for GameVersionFeatureValue
impl RefUnwindSafe for GameVersionFeatureValue
impl Send for GameVersionFeatureValue
impl Sync for GameVersionFeatureValue
impl Unpin for GameVersionFeatureValue
impl UnwindSafe for GameVersionFeatureValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more