#[repr(i32)]pub enum GameStatusEnum {
Released = 0,
Alpha = 2,
Beta = 3,
EarlyAccess = 4,
Offline = 5,
Cancelled = 6,
Rumored = 7,
Delisted = 8,
}
Variants§
Implementations§
Source§impl GameStatusEnum
impl GameStatusEnum
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for GameStatusEnum
impl Clone for GameStatusEnum
Source§fn clone(&self) -> GameStatusEnum
fn clone(&self) -> GameStatusEnum
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameStatusEnum
impl Debug for GameStatusEnum
Source§impl Default for GameStatusEnum
impl Default for GameStatusEnum
Source§fn default() -> GameStatusEnum
fn default() -> GameStatusEnum
Returns the “default value” for a type. Read more
Source§impl From<GameStatusEnum> for i32
impl From<GameStatusEnum> for i32
Source§fn from(value: GameStatusEnum) -> i32
fn from(value: GameStatusEnum) -> i32
Converts to this type from the input type.
Source§impl Hash for GameStatusEnum
impl Hash for GameStatusEnum
Source§impl Ord for GameStatusEnum
impl Ord for GameStatusEnum
Source§fn cmp(&self, other: &GameStatusEnum) -> Ordering
fn cmp(&self, other: &GameStatusEnum) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GameStatusEnum
impl PartialEq for GameStatusEnum
Source§impl PartialOrd for GameStatusEnum
impl PartialOrd for GameStatusEnum
Source§impl TryFrom<i32> for GameStatusEnum
impl TryFrom<i32> for GameStatusEnum
Source§type Error = DecodeError
type Error = DecodeError
The type returned in the event of a conversion error.
Source§fn try_from(value: i32) -> Result<GameStatusEnum, DecodeError>
fn try_from(value: i32) -> Result<GameStatusEnum, DecodeError>
Performs the conversion.
impl Copy for GameStatusEnum
impl Eq for GameStatusEnum
impl StructuralPartialEq for GameStatusEnum
Auto Trait Implementations§
impl Freeze for GameStatusEnum
impl RefUnwindSafe for GameStatusEnum
impl Send for GameStatusEnum
impl Sync for GameStatusEnum
impl Unpin for GameStatusEnum
impl UnwindSafe for GameStatusEnum
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.