#[repr(i32)]pub enum GameCategoryEnum {
Show 15 variants
MainGame = 0,
DlcAddon = 1,
Expansion = 2,
Bundle = 3,
StandaloneExpansion = 4,
Mod = 5,
Episode = 6,
Season = 7,
Remake = 8,
Remaster = 9,
ExpandedGame = 10,
Port = 11,
Fork = 12,
Pack = 13,
Update = 14,
}
Variants§
MainGame = 0
DlcAddon = 1
Expansion = 2
Bundle = 3
StandaloneExpansion = 4
Mod = 5
Episode = 6
Season = 7
Remake = 8
Remaster = 9
ExpandedGame = 10
Port = 11
Fork = 12
Pack = 13
Update = 14
Implementations§
Source§impl GameCategoryEnum
impl GameCategoryEnum
Sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
Sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
Source§impl Clone for GameCategoryEnum
impl Clone for GameCategoryEnum
Source§fn clone(&self) -> GameCategoryEnum
fn clone(&self) -> GameCategoryEnum
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for GameCategoryEnum
impl Debug for GameCategoryEnum
Source§impl Default for GameCategoryEnum
impl Default for GameCategoryEnum
Source§fn default() -> GameCategoryEnum
fn default() -> GameCategoryEnum
Returns the “default value” for a type. Read more
Source§impl From<GameCategoryEnum> for i32
impl From<GameCategoryEnum> for i32
Source§fn from(value: GameCategoryEnum) -> i32
fn from(value: GameCategoryEnum) -> i32
Converts to this type from the input type.
Source§impl Hash for GameCategoryEnum
impl Hash for GameCategoryEnum
Source§impl Ord for GameCategoryEnum
impl Ord for GameCategoryEnum
Source§fn cmp(&self, other: &GameCategoryEnum) -> Ordering
fn cmp(&self, other: &GameCategoryEnum) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for GameCategoryEnum
impl PartialEq for GameCategoryEnum
Source§impl PartialOrd for GameCategoryEnum
impl PartialOrd for GameCategoryEnum
Source§impl TryFrom<i32> for GameCategoryEnum
impl TryFrom<i32> for GameCategoryEnum
Source§type Error = DecodeError
type Error = DecodeError
The type returned in the event of a conversion error.
Source§fn try_from(value: i32) -> Result<GameCategoryEnum, DecodeError>
fn try_from(value: i32) -> Result<GameCategoryEnum, DecodeError>
Performs the conversion.
impl Copy for GameCategoryEnum
impl Eq for GameCategoryEnum
impl StructuralPartialEq for GameCategoryEnum
Auto Trait Implementations§
impl Freeze for GameCategoryEnum
impl RefUnwindSafe for GameCategoryEnum
impl Send for GameCategoryEnum
impl Sync for GameCategoryEnum
impl Unpin for GameCategoryEnum
impl UnwindSafe for GameCategoryEnum
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.