Struct igdb_api_rust::igdb::GameEngine
source · pub struct GameEngine {
pub id: u64,
pub companies: Vec<Company>,
pub created_at: Option<Timestamp>,
pub description: String,
pub logo: Option<GameEngineLogo>,
pub name: String,
pub platforms: Vec<Platform>,
pub slug: String,
pub updated_at: Option<Timestamp>,
pub url: String,
pub checksum: String,
}
Fields§
§id: u64
§companies: Vec<Company>
§created_at: Option<Timestamp>
§description: String
§logo: Option<GameEngineLogo>
§name: String
§platforms: Vec<Platform>
§slug: String
§updated_at: Option<Timestamp>
§url: String
§checksum: String
Trait Implementations§
source§impl Clone for GameEngine
impl Clone for GameEngine
source§fn clone(&self) -> GameEngine
fn clone(&self) -> GameEngine
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GameEngine
impl Debug for GameEngine
source§impl Default for GameEngine
impl Default for GameEngine
source§impl Message for GameEngine
impl Message for GameEngine
source§fn encoded_len(&self) -> usize
fn encoded_len(&self) -> usize
Returns the encoded length of the message without a length delimiter.
source§fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
fn encode<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
Encodes the message to a buffer. Read more
source§fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_to_vec(&self) -> Vec<u8>where
Self: Sized,
Encodes the message to a newly allocated buffer.
source§fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
fn encode_length_delimited<B>(&self, buf: &mut B) -> Result<(), EncodeError>where
B: BufMut,
Self: Sized,
Encodes the message with a length-delimiter to a buffer. Read more
source§fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
fn encode_length_delimited_to_vec(&self) -> Vec<u8>where
Self: Sized,
Encodes the message with a length-delimiter to a newly allocated buffer.
source§fn decode<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
fn decode<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
Decodes an instance of the message from a buffer. Read more
source§fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
fn decode_length_delimited<B>(buf: B) -> Result<Self, DecodeError>where
B: Buf,
Self: Default,
Decodes a length-delimited instance of the message from the buffer.
source§fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
fn merge<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
Decodes an instance of the message from a buffer, and merges it into
self
. Read moresource§fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
fn merge_length_delimited<B>(&mut self, buf: B) -> Result<(), DecodeError>where
B: Buf,
Self: Sized,
Decodes a length-delimited instance of the message from buffer, and
merges it into
self
.source§impl PartialEq for GameEngine
impl PartialEq for GameEngine
source§fn eq(&self, other: &GameEngine) -> bool
fn eq(&self, other: &GameEngine) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.impl StructuralPartialEq for GameEngine
Auto Trait Implementations§
impl RefUnwindSafe for GameEngine
impl Send for GameEngine
impl Sync for GameEngine
impl Unpin for GameEngine
impl UnwindSafe for GameEngine
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more