#[repr(i32)]pub enum ExternalGameCategoryEnum {
Show 21 variants
ExternalgameCategoryNull = 0,
ExternalgameSteam = 1,
ExternalgameGog = 5,
ExternalgameYoutube = 10,
ExternalgameMicrosoft = 11,
ExternalgameApple = 13,
ExternalgameTwitch = 14,
ExternalgameAndroid = 15,
ExternalgameAmazonAsin = 20,
ExternalgameAmazonLuna = 22,
ExternalgameAmazonAdg = 23,
ExternalgameEpicGameStore = 26,
ExternalgameOculus = 28,
ExternalgameUtomik = 29,
ExternalgameItchIo = 30,
ExternalgameXboxMarketplace = 31,
ExternalgameKartridge = 32,
ExternalgamePlaystationStoreUs = 36,
ExternalgameFocusEntertainment = 37,
ExternalgameXboxGamePassUltimateCloud = 54,
ExternalgameGamejolt = 55,
}
Variants§
ExternalgameCategoryNull = 0
ExternalgameSteam = 1
ExternalgameGog = 5
ExternalgameYoutube = 10
ExternalgameMicrosoft = 11
ExternalgameApple = 13
ExternalgameTwitch = 14
ExternalgameAndroid = 15
ExternalgameAmazonAsin = 20
ExternalgameAmazonLuna = 22
ExternalgameAmazonAdg = 23
ExternalgameEpicGameStore = 26
ExternalgameOculus = 28
ExternalgameUtomik = 29
ExternalgameItchIo = 30
ExternalgameXboxMarketplace = 31
ExternalgameKartridge = 32
ExternalgamePlaystationStoreUs = 36
ExternalgameFocusEntertainment = 37
ExternalgameXboxGamePassUltimateCloud = 54
ExternalgameGamejolt = 55
Implementations§
source§impl ExternalGameCategoryEnum
impl ExternalGameCategoryEnum
sourcepub fn is_valid(value: i32) -> bool
pub fn is_valid(value: i32) -> bool
Returns true
if value
is a variant of ExternalGameCategoryEnum
.
sourcepub fn from_i32(value: i32) -> Option<ExternalGameCategoryEnum>
👎Deprecated: Use the TryFrom<i32> implementation instead
pub fn from_i32(value: i32) -> Option<ExternalGameCategoryEnum>
Converts an i32
to a ExternalGameCategoryEnum
, or None
if value
is not a valid variant.
source§impl ExternalGameCategoryEnum
impl ExternalGameCategoryEnum
sourcepub fn as_str_name(&self) -> &'static str
pub fn as_str_name(&self) -> &'static str
String value of the enum field names used in the ProtoBuf definition.
The values are not transformed in any way and thus are considered stable (if the ProtoBuf definition does not change) and safe for programmatic use.
sourcepub fn from_str_name(value: &str) -> Option<Self>
pub fn from_str_name(value: &str) -> Option<Self>
Creates an enum from field names used in the ProtoBuf definition.
Trait Implementations§
source§impl Clone for ExternalGameCategoryEnum
impl Clone for ExternalGameCategoryEnum
source§fn clone(&self) -> ExternalGameCategoryEnum
fn clone(&self) -> ExternalGameCategoryEnum
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ExternalGameCategoryEnum
impl Debug for ExternalGameCategoryEnum
source§impl Default for ExternalGameCategoryEnum
impl Default for ExternalGameCategoryEnum
source§fn default() -> ExternalGameCategoryEnum
fn default() -> ExternalGameCategoryEnum
Returns the “default value” for a type. Read more
source§impl From<ExternalGameCategoryEnum> for i32
impl From<ExternalGameCategoryEnum> for i32
source§fn from(value: ExternalGameCategoryEnum) -> i32
fn from(value: ExternalGameCategoryEnum) -> i32
Converts to this type from the input type.
source§impl Hash for ExternalGameCategoryEnum
impl Hash for ExternalGameCategoryEnum
source§impl Ord for ExternalGameCategoryEnum
impl Ord for ExternalGameCategoryEnum
source§fn cmp(&self, other: &ExternalGameCategoryEnum) -> Ordering
fn cmp(&self, other: &ExternalGameCategoryEnum) -> Ordering
1.21.0 · source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
source§impl PartialEq for ExternalGameCategoryEnum
impl PartialEq for ExternalGameCategoryEnum
source§fn eq(&self, other: &ExternalGameCategoryEnum) -> bool
fn eq(&self, other: &ExternalGameCategoryEnum) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.source§impl PartialOrd for ExternalGameCategoryEnum
impl PartialOrd for ExternalGameCategoryEnum
source§fn partial_cmp(&self, other: &ExternalGameCategoryEnum) -> Option<Ordering>
fn partial_cmp(&self, other: &ExternalGameCategoryEnum) -> Option<Ordering>
1.0.0 · source§fn le(&self, other: &Rhs) -> bool
fn le(&self, other: &Rhs) -> bool
This method tests less than or equal to (for
self
and other
) and is used by the <=
operator. Read moresource§impl TryFrom<i32> for ExternalGameCategoryEnum
impl TryFrom<i32> for ExternalGameCategoryEnum
§type Error = DecodeError
type Error = DecodeError
The type returned in the event of a conversion error.
source§fn try_from(value: i32) -> Result<ExternalGameCategoryEnum, DecodeError>
fn try_from(value: i32) -> Result<ExternalGameCategoryEnum, DecodeError>
Performs the conversion.
impl Copy for ExternalGameCategoryEnum
impl Eq for ExternalGameCategoryEnum
impl StructuralEq for ExternalGameCategoryEnum
impl StructuralPartialEq for ExternalGameCategoryEnum
Auto Trait Implementations§
impl RefUnwindSafe for ExternalGameCategoryEnum
impl Send for ExternalGameCategoryEnum
impl Sync for ExternalGameCategoryEnum
impl Unpin for ExternalGameCategoryEnum
impl UnwindSafe for ExternalGameCategoryEnum
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<Q, K> Comparable<K> for Q
impl<Q, K> Comparable<K> for Q
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.