pub struct Client { /* private fields */ }
Implementations§
Source§impl Client
impl Client
pub fn new(settings: Settings) -> Client
pub async fn fetch_openconfiguration( &self, data: FetchOpenConfigurationParams, ) -> Result<Scene>
pub async fn fetch_products(&self) -> Result<Vec<Product>>
pub async fn fetch_points(&self) -> Result<HashMap<String, Vec<Point>>>
Sourcepub async fn synchronize(&self) -> Result<Vec<String>>
pub async fn synchronize(&self) -> Result<Vec<String>>
synchronizes gfx data for the active scope
pub async fn synchronize_basics(&self) -> Result<Vec<String>>
Auto Trait Implementations§
impl Freeze for Client
impl !RefUnwindSafe for Client
impl Send for Client
impl Sync for Client
impl Unpin for Client
impl !UnwindSafe for Client
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more