pub struct SurfaceStyleDraft<'a> {
pub name: Option<&'a str>,
pub side: SurfaceSide,
pub elements: Vec<EntityId>,
}Expand description
Draft input for create_surface_style: the writable attributes of a
new IfcSurfaceStyle.
Fields§
§name: Option<&'a str>The Name attribute, when supplied.
side: SurfaceSideThe Side attribute.
elements: Vec<EntityId>The Styles elements: one to five references, no two from the same
surface-style element category (shading, lighting, refraction,
textures, externally defined).
Trait Implementations§
Source§impl<'a> Clone for SurfaceStyleDraft<'a>
impl<'a> Clone for SurfaceStyleDraft<'a>
Auto Trait Implementations§
impl<'a> Freeze for SurfaceStyleDraft<'a>
impl<'a> RefUnwindSafe for SurfaceStyleDraft<'a>
impl<'a> Send for SurfaceStyleDraft<'a>
impl<'a> Sync for SurfaceStyleDraft<'a>
impl<'a> Unpin for SurfaceStyleDraft<'a>
impl<'a> UnsafeUnpin for SurfaceStyleDraft<'a>
impl<'a> UnwindSafe for SurfaceStyleDraft<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more