pub struct ImageTextureDraft<'a> {
pub repeat_s: bool,
pub repeat_t: bool,
pub mode: Option<&'a str>,
pub texture_transform: Option<EntityId>,
pub url_reference: &'a str,
}Expand description
What to stage for an IfcImageTexture.
Fields§
§repeat_s: boolRepeatS: does the texture tile along the s axis?
repeat_t: boolRepeatT: does the texture tile along the t axis?
mode: Option<&'a str>Mode: how the texture combines with the underlying colour.
texture_transform: Option<EntityId>TextureTransform: an IfcCartesianTransformationOperator2D.
url_reference: &'a strURLReference: where the image lives.
Trait Implementations§
Source§impl<'a> Clone for ImageTextureDraft<'a>
impl<'a> Clone for ImageTextureDraft<'a>
impl<'a> Copy for ImageTextureDraft<'a>
Auto Trait Implementations§
impl<'a> Freeze for ImageTextureDraft<'a>
impl<'a> RefUnwindSafe for ImageTextureDraft<'a>
impl<'a> Send for ImageTextureDraft<'a>
impl<'a> Sync for ImageTextureDraft<'a>
impl<'a> Unpin for ImageTextureDraft<'a>
impl<'a> UnsafeUnpin for ImageTextureDraft<'a>
impl<'a> UnwindSafe for ImageTextureDraft<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more